The team behind the First Strike mod are back today with a new update. It's week 6 of their dev diaries and the member in the spotlight this time is Harry Ballzonya. Here's what he had to say:
Some great work the team is pumping out. Be sure to visit their site to read the rest of the diary.
Hello, This is Harry Ballzonya, also known a Harry B for the more PC, an alumni of the BCIT digital animation program. I'm a modeler on the Firststrike team, and responsible for the Lambda Shuttle and some other models not yet finalized and ready for public scruitiny.
What I do seems very simple; obsess over 3-d mesh development and optomization to get what I think of as the perfect balance between mesh and texture complexity. Lower poly meshes make for lumpy models, but faster unimpeded gameplay. Higher quality textures produce beautiful results, but can only really be viewed on well tweaked high-end machines.
So my work is to make things that all people can visually enjoy regardless of what level of detail their computers are capable of achieving. My strong belief is that the background suspends the cynicism of the average player, which is why I applied as a background static artist, but was quickly drafted into the vehicle modeling group. For example, here are the two models that have been sent to the texture artists:
<a href="http://www.totalbf2.com/images.php?img=news/images/sshot_lrg_lamda.jpg"><img src="/news/images/thumb_sshot_lrg_lamda.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/sshot_lrg_gonk.jpg"><img src="/news/images/thumb_sshot_lrg_gonk.jpg"></a>
What I do seems very simple; obsess over 3-d mesh development and optomization to get what I think of as the perfect balance between mesh and texture complexity. Lower poly meshes make for lumpy models, but faster unimpeded gameplay. Higher quality textures produce beautiful results, but can only really be viewed on well tweaked high-end machines.
So my work is to make things that all people can visually enjoy regardless of what level of detail their computers are capable of achieving. My strong belief is that the background suspends the cynicism of the average player, which is why I applied as a background static artist, but was quickly drafted into the vehicle modeling group. For example, here are the two models that have been sent to the texture artists:
<a href="http://www.totalbf2.com/images.php?img=news/images/sshot_lrg_lamda.jpg"><img src="/news/images/thumb_sshot_lrg_lamda.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/sshot_lrg_gonk.jpg"><img src="/news/images/thumb_sshot_lrg_gonk.jpg"></a>
Some great work the team is pumping out. Be sure to visit their site to read the rest of the diary.
Comment