The team behind the <a href="http://forgottenhope.bf1942files.com/main.php?flash=no&lang=english&module=" target="_blank">Forgotten Hope 2</a> mod are back today with a new update. They have some in and out of game media to show. Here's what they had to say:<blockquote>Hello and welcome back to another update of Forgotten Hope. As happenned last week we have something to show for both Forgotten Hope and Forgotten Hope 2 today. And luckily for you, today's news update will be a continuation of the pace we set last week for a short burst of speed.<p>We would like to start with some new stuff for Forgotten Hope 2 before we continue the preview of the next Fan Mappack for Forgotten Hope for Battlefield 1942™. To start with, we have two different versions of German antitank mines for you. The Tellermine 35 and the Tellermine 43, were both created entirely by renaissance modder ctz. The Tellermine 35 was introduced by the Wehrmacht in December 1935 and contained 5kg of explosive while having a total weight of 9.4 kg. A minimum of 90 kg of pressure was needed to activate the mine. For successor models, like the Tellermine 43(which was introduced in March 1943) this value had been increased to 210 kg as experience showed that the lower activation weight often resulted in premature detonation.</blockquote><center><a href="http://www.totalbf2.com/images.php?img=news/images/158%20-%20tellermine.jpg"><img src="/news/images/thumb_158%20-%20tellermine.jpg"></a></center><blockquote>As almost 10 kg per mine means a lot of baggage, so for footsore German engineers a ride is always welcome. And which vehicle could do this job any better than the Sdkfz 251 "Hanomag" armoured personnel carrier? Starting development in 1937, the Hanomag was destined to become a workhorse APC in support of the Wehrmacht's highly mobile theories of war. Its primary purpose was to carry infantry into battle, but it was adapted for many other roles, including that of an antitank vehicle, a carrier of rocket artillery, and as a prime mover. The basic version carried one or two machine guns and had room for a squad of infantry. This is the version we show today, the SdKfz 251/1 Ausf C, which was modeled and skinned by K96, normalmapped by Rad and coded by ctz.</blockquote><center><a href="http://www.totalbf2.com/images.php?img=news/images/158%20-%20hanomag_01.jpg"><img src="/news/images/thumb_158%20-%20hanomag_01.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/158%20-%20hanomag_02.jpg"><img src="/news/images/thumb_158%20-%20hanomag_02.jpg"></a></center><br>Another impressive update coming from the FH2 team. To learn more, be sure to visit their <a href="http://forgottenhope.bf1942files.com/main.php?flash=no&lang=english&module=" target="_blank">site</a>.
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Forgotten Hope 2 Mod Update
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Re: Forgotten Hope 2 Mod Update
The FH team never cease to amaze me from their quality of work. The models and skins on all these screens and renders are absolutely first class.
I'm itching to play their mod, I hope it's released before the good weather returns so I can get some time in!!!!!
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Re: Forgotten Hope 2 Mod Update
hahaha odin - your persistence makes me laugh if i were you i would give up pestering and waiting otherwise it is going to seem like a decade lol
at the risk of being beaten to a bloody pulp by a gang of marauding FH lovers... i have to say tht whilst being an awesome texture, the halftracks skin doesnt seem to be on par with some of your other work. i think what gets me about it most is the absolute clarity in the markings (particularly side insignia and number) - they seem almost unweathered in comparison to the rest of the vehicle...
but thts just my opinion - now please excuse me while i huddle myself into the foetal position and prepare for the onslaught!!
EDIT: good work as always fellas - i am simply dieing of anticipation
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Re: Forgotten Hope 2 Mod Update
Originally posted by jimbobhahaha odin - your persistence makes me laugh if i were you i would give up pestering and waiting otherwise it is going to seem like a decade lol
at the risk of being beaten to a bloody pulp by a gang of marauding FH lovers... i have to say tht whilst being an awesome texture, the halftracks skin doesnt seem to be on par with some of your other work. i think what gets me about it most is the absolute clarity in the markings (particularly side insignia and number) - they seem almost unweathered in comparison to the rest of the vehicle...
but thts just my opinion - now please excuse me while i huddle myself into the foetal position and prepare for the onslaught!!
EDIT: good work as always fellas - i am simply dieing of anticipation
cant wait for this to come out
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Re: Forgotten Hope 2 Mod Update
Originally posted by jimbobhahaha odin - your persistence makes me laugh if i were you i would give up pestering and waiting otherwise it is going to seem like a decade lol
at the risk of being beaten to a bloody pulp by a gang of marauding FH lovers... i have to say tht whilst being an awesome texture, the halftracks skin doesnt seem to be on par with some of your other work. i think what gets me about it most is the absolute clarity in the markings (particularly side insignia and number) - they seem almost unweathered in comparison to the rest of the vehicle...
but thts just my opinion - now please excuse me while i huddle myself into the foetal position and prepare for the onslaught!!
EDIT: good work as always fellas - i am simply dieing of anticipation
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Re: Forgotten Hope 2 Mod Update
Originally posted by odini just like to grief the fh2 team!
Originally posted by RaftermanEver heard of a fresh paint job?
hehe i'd like to think my point is valid lol i try to take an unbiased view when personally evaluating mod work.... an honest comment has got to be better than a rehearsed and repeated compliment
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