Point of Existence 2 Mod Update

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  • Kixfox

    #16
    Re: Point of Existence 2 Mod Update

    Hello guys.

    I'm really looking forward to play this mod and the USI mod too.

    These pictures shows some very neat graphic, so my question is: How will the game run compared to the original BF2?

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    • MarkHawk

      #17
      Re: Point of Existence 2 Mod Update

      Originally posted by jilted
      One of my first static sets for BF2 was this graveyard, sadly it didnt get as much attention texture wise as I would have liked. Hopefully I will have time to add a dirt layer to the tomb and the tombstones. I appreciate the input on the statics though :) This is one place that many mods neglect, I am trying very hard to make our mod stand out in this way.

      it stands out very well, I do like it but Just looking towards ways of improving it. Don't get yourself dowjn it's still awesome!

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      • imported_thebamsco

        #18
        Re: Point of Existence 2 Mod Update

        As usual another great update from the PoE squad. Great work guys.

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        • Godspeed

          #19
          Re: Point of Existence 2 Mod Update

          Yeah looks great, BUT this anti tank dude looks a bit awkward. Looks like one man is carring 2 big pipes

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          • Greasy_Mullet
            Member
            • Jan 2007
            • 344

            #20
            Re: Point of Existence 2 Mod Update

            lol, I am sure that will be worked out in time. :)

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            • PBAsydney

              #21
              Re: Point of Existence 2 Mod Update

              Awesome work as usual!

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              • ohlem

                #22
                Re: Point of Existence 2 Mod Update

                Man... great update and all guys.... but i was weonderin this from day 1..... can you guys please make tank rounds realistic in the sense that penetration is realistic.....like seriously i get tired of the tank battles in bf2..... 3 rounds in the rear..and then four in the glacis(sp)..

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