Frontlines Mod Update

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Frontlines Mod Update

    There is a new update posted today over at the <a href="http://www.flmod.com/" target="_blank">Frontlines</a> mod website. They have some new media to showcase. Here's what they had to say:<blockquote>May we intodruce you Werner. Werner is from the German Reich and his hobbies are fishing and taking care of his cows on his own farm. Unluckily the administration moved Werner to the Wehrmacht during the harvest time in 1943. After a basic schooling they moved him to the infantry in the occupied France. He hoped to not get involved in any conflicts, but the D-Day thwarted him and he had to defend his country against the allied Forces in their biggest marine-invasion of all time.

    Now back to reality. The Landser has been modeled by MacX and he affectionately made it in a month-taking procedure. The model only counts 4.800 polygons, this is not more than the polycount of a tank or another vehicle. In a comparison our model even has almost half as much polygons as the BF2-soldier has. The BF2-soldier has a polycount of about 7.000, the rest was made by a well-detailled Normal Map. We hope you recognize that we always try to save as many polygons as possible to develop a playable and fluent, but sweet looking Mod for everybody in the Community. However here are the images of our Landser, who will compete with the british army in our first release.</blockquote><center><a href="http://www.totalbf2.com/images.php?img=news/images/landser1.jpg"><img src="/news/images/thumb_landser1.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/landser2.jpg"><img src="/news/images/thumb_landser2.jpg"></a><br><a href="http://www.totalbf2.com/images.php?img=news/images/landser3.jpg"><img src="/news/images/thumb_landser3.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/landser4.jpg"><img src="/news/images/thumb_landser4.jpg"></a></center><br>Very detailed and impressive player model. To learn more about this mod, visit their site <a href="http://www.flmod.com/" target="_blank">here</a>.
  • box_boy

    #2
    Re: Frontlines Mod Update

    Sweet, loads of detail. :)

    Comment

    • DoubleVee

      #3
      Re: Frontlines Mod Update

      He's a sexy man :shock: Now skin that s**t and get in-game.:salute:

      Comment

      • King_Nothing

        #4
        Re: Frontlines Mod Update

        Looks good, but looks like quite a few minor things could have been done with the skin.

        Comment

        • The Defeatest
          Member
          • Jun 2005
          • 362

          #5
          Re: Frontlines Mod Update

          DAMMMMMNNNN!!! very nice, cant wait for some ww2 action!

          Comment

          • spike88

            #6
            Re: Frontlines Mod Update

            Originally posted by King_Nothing100
            Looks good, but looks like quite a few minor things could have been done with the skin.

            Not skinned.... yet.

            Comment

            • Troyl

              #7
              Re: Frontlines Mod Update

              u dont need to skin it its damn sexy with out a skin

              Comment

              • DoubleVee

                #8
                Re: Frontlines Mod Update

                I wonder where that dent came from on his helmet..

                Comment

                • Brindled
                  Member
                  • Oct 2005
                  • 1068

                  #9
                  Re: Frontlines Mod Update

                  KEEP UP THE GOOD WORK! and thanx to all the modders out there.

                  Comment

                  • Nusirilo

                    #10
                    Re: Frontlines Mod Update

                    Those wrinkles and things are normal maps right? Otherwise I can't fathom how it could be that detailed at that low polygon. Anyways, it looks great. If it is indeed a normal map that you used, I'd sure appreciate a PM as to what program you used to make it if it isn't too much of a hassle, as I'd like to see that kind of detail in my character model as well.

                    Great work!

                    Comment

                    • King_Nothing

                      #11
                      Re: Frontlines Mod Update

                      Originally posted by spike88
                      Not skinned.... yet.
                      No sh&#238;t Sherlock, what gave you that idea???

                      I was saying was that certain things could have been done on the skin instead of being on the model, i.e. the belt notches on the webbing.

                      Comment

                      • [MyIS]Spetsnaz

                        #12
                        Re: Frontlines Mod Update

                        Astounding!

                        Some of these guys have a real future in the gaming industry. Modding is turning into a fantastic way to build up portfolio work.

                        Story was cool too

                        Comment

                        • Rataboom

                          #13
                          Re: Frontlines Mod Update

                          @King_Nothing100

                          I don't think you quite understand what they did. As has been said, they have used normal maps. Which is in layman's terms, lighting information. The many details you see are an *illusion*. So, your computer is not really rendering that belt as if were actualy polygons.

                          So in the end, there is no reason to JUST put it in as a texture.

                          -----

                          Other than what I consider some unnecessary details (overly wrinkled in some areas), I'm impressed. And it's been some time since I've been impressed with work to come out of a mod.

                          Judging from the look of it, I'm guessing the high resolution mesh was done in ZBrush?

                          Comment

                          • wolfi

                            #14
                            Re: Frontlines Mod Update

                            damn sweet

                            Comment

                            • jimbob

                              #15
                              Re: Frontlines Mod Update

                              wow! i can only imagine what the model you made the normal map from looked like lol tht would have been super high poly lol.... tht is, unless you made tht normal by hand... in either case very nice work indeed - hopefully you guys will spur on others to release images of their player models...

                              Comment

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