1.2 Patch Released!

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  • {RR}MaizeMyDay

    #196
    Re: 1.2 Patch Released!

    waaaaaaaaaHHHHhhhhhhh!!!!!!! I'm never playing BF2 again, I'm waiting on something else coming out so I can BITCH ABOUT THAT INSTEAD!!!

    Bunch of whining loosers, bu%%er off then and play something else. Cryin you eyes out cos you die 8 times in a server and only get 15 kills. Yeah we've seen you and you other 5 buddies hangin round waiting to rush for the ONLY plane to appear. So you can't get your 80/2 anymore??? awwwww shame.

    As for "alls a person should do to get a kill is hop in the aa and click his mouse button". FFS all a person has to do is aim properly and let of 5 or 6 rounds to get a kill as well! Oops wait, the guys on the ground don matter do they, I mean..... "THE F*%KING AUDACITY THEY HAVE TO SHOOT AT US l337 PILOTS, IT'S A DISGRACE AND I'M NOT PLAYING ANYMORE."

    Boo f&*king hoo.
    Ashaman...totally agree. The moaners & groaners will have to change their tactics & adapt...or just go play Enemy Territory like some are whining about.

    Pilots: Fly higher, take out AA early in your mission (steep dives from high altitude work great).

    Hoppers/floppers: Learn to play rather than complain about an exploit.

    Now that foot soldiers have a bit more power, players will have to use their heads and take cover more often. They'll also have to rely on teamwork.

    If all you're worried about is points for yourself then I can feel your pain. Join a good squad & get used to the new game play.

    Regarding comments about leaving BF2 for Enemy Territory: Quake Wars. Go ahead...it's a sci-fi combat game that might be fun, but it's not true blue BF2.

    Comment

    • subzero nautica

      #197
      Re: 1.2 Patch Released!

      Lets be realistic here!

      First, I agree that AA Vehicles needed more power. I was sick and tired of shooting a helicopter at point blank range and only hearing a dent sound and then getting myself killed that that chopper's missiles.

      BUT....

      It is unrealistic to think a plane or chopper has an equal advantage over surface AA and mobile AA's in a small combat zone.

      That expectation is like expecting trench soldiers to outrun machine guns set in a cross shooting pattern.

      Take Ghost for example. The SAS Base Camp has an AA missile that can easily hit any chopper attempting to take off from that corner base. As can the AA missile platform in the center of the map. Now add the AA Mobile vehicle which is also a short distance away and now you have three AA Missile platforms that can easily hit this chopper at take off.

      Also the flares on the chopper and planes take too long to reload. Realistically, a pilot should have a limited supply of flares but be able to release them as quickly as needed.

      Why are flares a problem? Because those platform AA missiles fire twice. Flares only work for one of those missiles which means almost always your hit by the second missile.

      SO HERE ARE MY SUGGESTIONS FOR THE NEXT REV.

      1. Limited Supply of Flares.
      2. Ability to launch Flares as quickly as necessary.
      3. Shorten the range of AA Platform and Mobile vehicles.
      4. Remove AA Platforms in middle of fields (this should be mobile territory only as platform AA's realistically are only used to protect major assetts and long term military bases, captured points arent long term bases).
      5. Increase air space so that jets can outrun AA Missiles and so they arent 100% of the time inside the AA Zone. They should have a zone that offers protection from AA fire.

      Comment

      • KingFriday

        #198
        Re: 1.2 Patch Released!

        Originally posted by Ashaman_Jay
        waaaaaaaaaHHHHhhhhhhh!!!!!!! I'm never playing BF2 again, I'm waiting on something else coming out so I can BITCH ABOUT THAT INSTEAD!!!
        God yes!

        Normally I would think this is a tad harsh but damn...

        Defending guns on the carrier were useless as the pilot could take them out in a flat trajectory while you were unloading on them.

        Some maps your life in a tank, apc, jeep was counted in seconds.

        Sit in a AA was just asking for a fiery death.

        Bring on the parachutes I say and make this game fun again.

        Comment

        • LOGAN

          #199
          Re: 1.2 Patch Released!

          how about ejection seats?!?

          Comment

          • subzero nautica

            #200
            Re: 1.2 Patch Released!

            Now for my comments on other rev 1.2 issues:

            1. The APC's fire power needs some tuning down!

            On the ghost map people got killed easily from several very common safe points that people use to hide from sniper fire. I will explain from the SAS map view. The first was the upper left spawn point with the helo pad. The spawn point is a U shapped building with two latters. People often hide from snipers on the ridge by hiding inside the indent of the U shaped building. However, APC's can now kill everyone in this indent. The second is on the same building except on the roof behind the door hatch. The third, is on the same building except on the south side, the APC seems to hit anything behind the building just by driving a little west or a little south. The fourth is in the center map where you can climb stairs and enter a room, anything in that room can now be hit by APC's. The fifth is at the first base over the bridge, there is a hallway in the building to go to the water side, anyone in this hallway wether on the east or west side of this zig-zag hallways can be hit by APC fire from the spawn point. The list goes on. Basically anyone within 12 feet of the corner of a building can be hit by APC fire which is unrealistic.


            2. APC's now the superior vehicles on the map?

            Now that C4 cant be jump-thrown and takes so long to plant and trigger the bomb, and rocket launches are still unable to kill an APC on one shot, APC's arent as vulnerable to attacks anymore. I played Ghost 12 rounds last night and each game the high scorers were people using APC's. They ruled the map all night long and it was difficult for people to destroy them. People tried running up to them to plant C4, they tried suicide bomb rammings with a jeep, tried shooting the APC with AA vehicle etc. Each time the APC destroyed the attackers very easily. Even the missile guys had trouble because they would fire and missile and then hide behind the corner of a building only to be killed because the APC can penetrate up to 12 feet from the corner of the building, thus difficult to make a followup shot.


            3. Air Transports now unpossible!

            As mentioned in my past article, with fixed and mobile AA's having very precise accuracy, long range ability, they are positioned to hit almost anything in the afforded airspace on the map and choppers having limited countermeasures and a constrictive flight area, its nearly impossible to use the transport chopper without a lot of bodybags. Everytime the SAS blackhawk tried to take off it was hit by the mobile AA vehicle from the otherwise of the bridge at the spawn point. Same thing occurred on the rebel size with the AA vehicle. The only successful troop transports i saw last night were the initial start of the game. But, once the game got rolling, then all choppers were dead meat!

            4. C4 takes too long to deploy and need alternative tank/APC countermeasures!

            It looks like the developers limited C4 to blowing bridges up rather than attacking tanks and APC's. I say this because you cant throw C4, it takes a few seconds in between placing multiple C4 charges and it takes a few seconds longer to switch to the trigger to explode.

            While i like the C4 changes, there should be more alternatives for destroying tanks and APC's now. Like hide the Mines so that enemy vehicles cant see them and drive around.

            LASTLY

            The whole concept of BF2 is team work. But, thats hard to do with a powerful APC and AA vehicles. I saw less team work and more lone-wolf last night then anytime since BF2 came out. Vehicles were so powerful that people were staying scattered to avoid a slaughter.

            Comment

            • imported_bosx2

              #201
              Re: 1.2 Patch Released!

              subzero extreme

              as you said before, BF2 is team-worked based, so APCs are really a joke if there is teamplay! thats a fact

              I played in a few squads were teamplay was awesome, and hell APCs had no chance. I dont think they are overpowered and anti-tanks do not need any adjustments.

              Comment

              • BLNKY
                Member
                • Jul 2005
                • 34

                #202
                Re: 1.2 Patch Released!

                Originally posted by =hr=drayu
                They should just go back to the DC style of planes and all will be done. Maybe throw in the DCF seeking missles to give them a little more of a chance. But IMO, once they introduced heatseeking missles, all went to crap. Take em out, go back to what worked in DC and DCF, even BFV for that matter was good. The POE style in BFV worked great!
                YES!! I have been whining about that for a long time...homing missiles simply have no fun-factor....leading a target with an unguided rocket - that's the way to do it.....I hope at least one mod will reintroduce rockets....and also a map like DC:s "No Fly Zone".......and maybe remove the HUD at the same time so you actually have to locate the ground targets yourself...that should also force the planes to fly lower, giving the people on the ground a chance to shoot them down (has anyone managed to shoot down a plane with an ERYX (or similar) yet? I'm still trying....).

                There is still artillery in the game so the worst "feature" still hasn't been fixed...

                Comment

                • ampan

                  #203
                  Re: 1.2 Patch Released!

                  Originally posted by BLNKY
                  has anyone managed to shoot down a plane with an ERYX (or similar) yet? I'm still trying....).
                  Not counting planes taxi-ing or taking off, I have had a few kills with AT missiles on F35's that were hovering...I guess that really does count either, but the pilot of one got so ****ed off, he switched teams and teamkilled me twice in a row....whatever.

                  Comment

                  • flyingsumo

                    #204
                    Re: 1.2 Patch Released!

                    So frigging choppy I cant play anymore and its not my dam computer WTYF this patch suck hairy smell monkey balls!!!

                    Comment

                    • miraz

                      #205
                      Re: 1.2 Patch Released!

                      Heres what I think..... EA made this patch for all the people play the way they want you to, not necesarily as it should be but they way they want you to. Your supposed to join a server and join/create a squad. Well if your in a squad and everyone is working together then a lot of these issues go away. Like Apc's i was in a good squad yesterday and were taking down tanks and apc's b/c our squad leader requested supplies so we pretty much had unlimited rockets and we were just firing away. So i feel that if you play the way EA wants you to, its not bad. But i know sometimes you dont always want to play like that and thats where this patch ahs its negatives. (although no matter how you paly of course there are some things i think that are stupid on there part)

                      Comment

                      • subzero nautica

                        #206
                        Re: 1.2 Patch Released!

                        Originally posted by bosx2
                        subzero extreme

                        as you said before, BF2 is team-worked based, so APCs are really a joke if there is teamplay! thats a fact

                        I played in a few squads were teamplay was awesome, and hell APCs had no chance. I dont think they are overpowered and anti-tanks do not need any adjustments.

                        I like one feature from Joint Operations Typhoon Rising. They seperated driving from firing on armored vehicles. Meaning it took one person to drive the tank and another to fire the tank weapon. Thus you couldnt use the tank solo.

                        While, its a pain because nobody wants to be the designated driver (what fun is that). It still stopped those noobs who tank the APC and leave while everyone else has to walk to the combat site because of no ride.

                        Comment

                        • subzero nautica

                          #207
                          Re: 1.2 Patch Released!

                          Originally posted by miraz
                          Heres what I think..... EA made this patch for all the people play the way they want you to, not necesarily as it should be but they way they want you to. Your supposed to join a server and join/create a squad. Well if your in a squad and everyone is working together then a lot of these issues go away. Like Apc's i was in a good squad yesterday and were taking down tanks and apc's b/c our squad leader requested supplies so we pretty much had unlimited rockets and we were just firing away.
                          Non-noobs did this before rev 1.2 though.

                          I frequently would be the squad leader on the roof top of Ghost. One player would resupply ammo, another two would be snipers, i would call in air support (well artillery or supplies) etc..

                          But, i see your point, the map relies heavily on foot soldiers and it requires more than one to get most jobs done. Thus team work.

                          Comment

                          • miraz

                            #208
                            Re: 1.2 Patch Released!

                            yea subzero i guess i have did that a lot pre 1.2 patch buti guess now your almost forced to do it.

                            Comment

                            • manuelespejo

                              #209
                              Re: 1.2 Patch Released!

                              That patch mest up my bf2!! how do i uninstall it??

                              Comment

                              • Dangerdog
                                Member
                                • Oct 2007
                                • 1011

                                #210
                                Re: 1.2 Patch Released!

                                Format c:

                                There is no uninstall, or spoon for that matter.

                                Comment

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