Point of Existence 2 Mod Update

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • jimbob

    #16
    Re: Point of Existence 2 Mod Update

    yes i am watching POE just like many others here... and i must say either you have a new skinner or the usual is away on hollies... vehicle skins are incomplete... uzi skin lacks consistency and the scratching looks a bit unrealistic (strange placement).... but as others have stated - you got an awesome atmosphere going on there... looks really immersive... should be very interesting :salute: nice work as always

    Comment

    • dnoe91

      #17
      Re: Point of Existence 2 Mod Update

      I always look forward to the PoE updates. Very excited about this mod.

      Comment

      • Hathcock

        #18
        Re: Point of Existence 2 Mod Update

        TotalBF2.com Community,

        Speaking for the Point of Existence Development team we do appreciate everyone's comments - have it that they are considered good and or bad (constructive critism). A lot of things have changed from the beginning of our team 2 years ago with the Battlefield:Vietnam version and we will continue to improve as we go. We do depend on the feedback from the different Battlefield communities including TotalBF2.com to improve the quality of our mod. What is posted in our news is always considered a "work in progress" as we will take into consideration the feedback that is given back to us by people like yourself. Some things will get changed and others will not and it all depends on the severity of the issue. Everyone has their idea on what "should" be the right way and we look for a happy medium to consider everyone's feedback. For example, one person might say a weapon is too dirty, not dirty enough, or just right. If we have a common theme from the feedback more than likely we will utilize the feedback from the majority.

        One thing that we want our fans to realize is that we are here for them and to provide a fun and enjoyable mod for the Battlefield:2 game. The team does take a lot of time reading the different forums for suggestions and constructive critism so that we provide the best work we can to you. The only competition we consider to have is our own team and the work we provide. Our desire is to push the Battlefield:2 engine to the limit and at the same time provide a game that will work within the game system requirements.

        Soooooo...... Thank you very much and please keep up with the feedback. Of course constructive critism is appreciated as long as that is what it is. Please feel free to send marked up renders to poeoperations@gmail.com or post it in our bugs section of our forums at http://www.pointofexistence.com if you are pointing something out that you believe should be corrected.

        Since we have been successful with our first mod we believe that we want to push things further the second time around. The team has grown to about 30 members and we are working hard to provide all original content. Some minor Battlefield:2 models/sound might be used in our first beta release but the majority of what you see in our screenshots is statics, weapons, vehicles developed by our staff. If we have the time and luxery to develop all original content then we will, of course time will tell.

        So once again thank you for all of your comments and we will continue to move forward with our work. We are commited to providing weekly news posts so stay tuned for our future news releases....

        Tom "Hathcock" Patterson
        Team Operations, POE

        Comment

        • gx.

          #19
          Re: Point of Existence 2 Mod Update

          ^^^^ that name is the name of a god (for those who know snipers) great up-date, love the uzi

          Comment

          • Hathcock

            #20
            Re: Point of Existence 2 Mod Update

            Originally posted by Snipers0
            ^^^^ that name is the name of a god (for those who know snipers)
            Just updated this site with my latest sig. Of course the real "Hathcock" is pictured to the left and the team of Marines to the right is my last team for when I was over seas - I'm the guy on the far right.

            ~Hathcock

            Comment

            • imported_odin

              #21
              Re: Point of Existence 2 Mod Update

              is it going to be released this year?

              Comment

              • Hathcock

                #22
                Re: Point of Existence 2 Mod Update

                Originally posted by odin
                is it going to be released this year?
                That is an easy question and the answer is yes - the mod will be released some time in the year 2006. We will not discuss the release date till we are comfortable that our .1 release is completed and tested. We provide weekly news posts with a ton of footage to give everyone an idea how far along we are. Just stay tuned to our weekly news posts for more information. We like to keep the community informed of our progress.

                Thanks,

                ~Hathcock

                Comment

                • gx.

                  #23
                  Re: Point of Existence 2 Mod Update

                  sweet, cant wait for it, love that sig

                  Comment

                  • imported_Prophet

                    #24
                    Re: Point of Existence 2 Mod Update

                    How will the Mobile Artillery be shot. Will someone have to call in for Artillery Support and how will the person in the 122mm targeting where to shoot, i.e. Azimuth and Elevations. Will it be like it is now shoot and it hits in the vicinity or what? I am curious on this..As of right now Artillery is somewhat fooooooobar in Vanilla and it should be a lot harder for the commander to hit the target every time. I think using real coordinates like every military does should be the way to go..

                    Comment

                    • DoubleVee

                      #25
                      Re: Point of Existence 2 Mod Update

                      I think the Uzi looks fine, AND the vehicles...

                      Why would the vehicles be wartorn/dirty? Especially the planes, the airforce cleans them and they are stored in hangars.

                      Plus...this is the "first" Ukrainian war...maybe the tanks really just have been produced.

                      Also, it looks like the side-smoke/white smoke for artillary is a little higher than it's supposed to be. It seems like it should come out of the sides of the barrel, but it's actually above it.

                      Comment

                      • jayhigh
                        Member
                        • Jan 2007
                        • 273

                        #26
                        Re: Point of Existence 2 Mod Update

                        desert combat put A-10's and Harriers in their mod,
                        EA puts A-10's and Harriers in their booster.......

                        PoE put the Eurocopter Tiger and Eurofighter in their mod,
                        EA puts Eurocopter Tiger and Eurofight in their booster.......

                        DC and PoE jumps off a bridge,
                        EA jumps off the bridge!

                        Whats up with EA...can they be orignial, instead of capitalizing off other peoples work?????

                        Comment

                        • DoubleVee

                          #27
                          Re: Point of Existence 2 Mod Update

                          Originally posted by jayhigh
                          desert combat put A-10's and Harriers in their mod,
                          EA puts A-10's and Harriers in their booster.......

                          PoE put the Eurocopter Tiger and Eurofighter in their mod,
                          EA puts Eurocopter Tiger and Eurofight in their booster.......

                          DC and PoE jumps off a bridge,
                          EA jumps off the bridge!

                          Whats up with EA...can they be orignial, instead of capitalizing off other peoples work?????
                          Thats what I said, in some other thread :p

                          Comment

                          • Eglaerinion
                            Member
                            • Apr 2006
                            • 383

                            #28
                            Re: Point of Existence 2 Mod Update

                            The vehicle is just ugly not the model/skin hehe.

                            Great update PoE team!

                            Comment

                            • gx.

                              #29
                              Re: Point of Existence 2 Mod Update

                              how do you take scrren shots like the with ho hud what so ever, and with a free cam or what did you do???

                              Comment

                              • Seigman

                                #30
                                Re: Point of Existence 2 Mod Update

                                renderer.drawHud 0

                                And make sure the serversetting has freecam enabled.

                                Comment

                                Working...