New Battlefield 2 Editor Released

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  • Seraphim2150

    #16
    Re: New Battlefield 2 Editor Released

    Arrgh it doesn't work!

    Itsays BFMFC.dll is missing

    EDIT: fixed it

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    • D_FAST

      #17
      Re: New Battlefield 2 Editor Released

      im not fond of this new one. If any mods use this editor we must wait and watch for 6mins for all the false/positive errors to stop rolling around on the bottom of the editor. Who in the H$!! tested this!

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      • [BG2]Panzaman

        #18
        Re: New Battlefield 2 Editor Released

        That doesn't sound good - downloading now.

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        • imported_Demize99
          DICE Developer
          • Jun 2006
          • 225

          #19
          Re: New Battlefield 2 Editor Released

          Originally posted by D_FAST
          im not fond of this new one. If any mods use this editor we must wait and watch for 6mins for all the false/positive errors to stop rolling around on the bottom of the editor. Who in the H$!! tested this!
          Turn off the parts you don't need in the plugins menu. For example at the Studio in Stockholm my editor only loads the Object and Material editors.

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          • imported_pc_load_letter

            #20
            Re: New Battlefield 2 Editor Released

            The guys at BattleField SinglePlayer have already completed navmeshing several of the previously only multiplayer maps. So far Mushtuur city has a completed navmesh for 64 player bot play as well as Daquing Oil fields. Another AI\navmesh expert has already stated on making Kubra singleplayer capable.

            You can check out the website here...



            for a soon to be released tutorial on how to make navmeshes for the maps. The 64 player navmeshes are taking only a few hours to gen versus the 5 plus hours the BF devs were claiming they were going to take to make.

            For singleplayer fans out there, stay tuned for all the maps to be SP enabled and 64 player map sizes fully bot playable.

            pc_load_letter

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