Re: 1.2 Patch Update
DICE is on crack. The assault class is, virtually by definition, supposed to be an anti-infantry class. The grenade launcher, an anti-vehicle weapon? The grenade launcher is only really useful against jeeps/buggies and helicopters on rare occasssions, and even then, AT missiles work ten times better than grenade launchers against any given vehicle. Besides, when you want a class that performs well against infantry and vehicles, is it the assault class you turn to? **** no, you take the special ops class.
That's exactly what I think of their statement that the GL is an anti-vehicle weapon. It's absurd.
Heh, the kill radius for the launched grenade is already about three feet. And now they're decreasing it (1 foot, 2 feet?).
Maybe your purpose. Dice explained in some earlier interview that it's supposed to give them a slight edge on vehicles, but not a full one like anti-tank, which is why they're trying to make them less effective against infantry.
so basically. the class named "assault" is really just an anti tank class that has a weapon thats only effective against jeeps, cant be guided, and has very limited range?
I say again: they're not removing the GL. They're making it require skill to use. It's an instant kill weapon, it should be tricky to use. It's way too easy atm.. if you're able to consistently place a nade within a 3 feet radius (or however large the kill zone is going to be), you'll probably still own with the GL.
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