1.2 Patch Update

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  • Annihilator

    #91
    Re: 1.2 Patch Update

    booster packs are gay. i will just download a mod that has everything these boosterpacks have and still get more stuff.
    look how Forgoten Hope blew away the 2 bf1942 expensions.

    Comment

    • « R²» HKS

      #92
      Re: 1.2 Patch Update

      Originally posted by Aeonblue11
      grenade launcher explosion radius reduced? its already WAY too small. all they needed to do was make it less accurate while moving and double its explosion radius, that way it would be an effective medium range weapon and the larger explosion would kill all the people who use it like a shotgun.
      You took the words out of my mouth. The explosion radius is already very small especially if you compare it to a hand grenade. They should have made a larger explosion radius, that way a minimum arming distance would have not been necessary as if you fired it at your feet or a distance of 5 feet you would die. That really seems like a no brainer to me. I think they have nerfed it too much and gone in the wrong direction.

      What concerns me is how these booster packs will work on servers. We already can't integrate BF2 and SF maps without shutting the server down and switching between them. If you have to do the same for the booster packs then I can't see them being very popular and it will only split up the community even more. Even if we could integrate them without having to shut the server down it will only mean whenever a map comes up that you don't have you will get kicked, not good for trying to keep a server full and will separate yet again the haves and have nots. It seems like 10% of the community have SF, maybe these booster packs will only have a smaller percentage again.

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      • deathneo

        #93
        Re: 1.2 Patch Update

        Originally posted by Mit
        • Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.

        woo! I was hoping it wasn't just my graphics setup. Now our terrain can actually look like it does in the Special Forces intro.

        Also glad to hear about the grenade launcher thing. They're still useful for their original purpose, attacking vehicles, and less useful against soldiers.
        :hmm: The whole point of a grenade is to kill infantry.... And beside that, it doesn't even do a good job of taking out HMMV's or the van/truck at full health unless you hit the driver or it has low health and smoking. The only thing it can take out in one hit is the FAV/ Dunebuggy

        • APC Update – “Chinese and MEC APCs can now shoot through penetrable materials”. This fix was a miscommunication to the patch team. Chinese and MEC APC’s have been reverted and the LAV25 now no longer shoots through penetrable materials.

        What do they mean by that? The LAV can't shoot through it now and the Chinese and MEC can? Or All 3 of them can't shoot through penetrable materials?

        I wonder if they are really going to implement the 8 rocket heli's? Because if they do I hope they increase the splash damage and radius on those rockets, because it's pretty ridiculous on trying to destroy tanks with those things nonetheless infantry also. The whole point of having 14 rockets was that it makes up for the weak splash damage it has...

        But the patch sounds great can't wait till it comes out. But I'm still skeptical of the booster packs though, I don't like those downloadable content crap, I'd rather have it on CD and in store that's why I'm so put off with Valve.

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        • AlphexHunter

          #94
          Re: 1.2 Patch Update

          this is looking very nice mayby better then special forces might iven beat vanilla BF2!

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          • dBs

            #95
            Re: 1.2 Patch Update

            I play just about every class and know them inside and out (weapon switch times, cone radii, etc), and the effectiveness of the GL is just right in my opinion. Making it larger would be better for those long range shots and would effectively kill the ground pointers. I agree with the delayed activation as that will be extremely useful for around corner shots. The lowering of the effective range is going to turn the class into being completely pointless. Your most effective close/mid range fighters will now be the AA with their DAO.

            A thought that they might consider adding as it might be a nice touch is to maybe make it so you can change your kits at a resuply crate. Every part of every map lends itself to one class over another as do certain situations. After that time is gone though the kit is at a disadvantage, it would be very handy to be able to change your kit at a resuply so you dont have to wait until you die (sometimes can be a while with some of these maps) before being able to change kits to something more effective for the time.

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            • imported_goya

              #96
              Re: 1.2 Patch Update

              i feel like im being milked. wtf. what about bf42/bfv port. i'll pay $50 for each...

              Comment

              • ConscriptVirus
                Member
                • Oct 2007
                • 6369

                #97
                Re: 1.2 Patch Update

                very nice, i liked the performance gain part

                Comment

                • gunitsoldier127

                  #98
                  Re: 1.2 Patch Update

                  ... exclusively via ea downloader... how the F**** am i gonna get that. certainly not asking parents to order a VIDEO GAME for me... in my wetest dreams... god if only someone can order it for me and transfer the files onto my pc.

                  Comment

                  • Jofaba

                    #99
                    Re: 1.2 Patch Update

                    I only saw mention of a performance increase in static mesh rendering. Does that necissarily mean ingame peformance boost?

                    Comment

                    • Jofaba

                      #100
                      Re: 1.2 Patch Update

                      Originally posted by gunitsoldier127
                      ... exclusively via ea downloader... how the F**** am i gonna get that. certainly not asking parents to order a VIDEO GAME for me... in my wetest dreams... god if only someone can order it for me and transfer the files onto my pc.
                      You'd have to get the money to whoever did that for you, which would most likely still require a credit card. For example: pay a little more than the booster (to pay for the transfer fees) and use Paypal to get the money to someone who will purchase the booster pack and then FTP it to you. I'm sure you can come up with a way. Find a friend who has paypal or whos parents don't mind if they use their card, give them cash, you're set. I wouldn't be surprised if you could talk a local privately owned videogame store to order it and burn it for you, and you pay for the service. In fact, that might be a decent revenue service for some local videostores who are suffering from the likes of Gamestop stores in their area.

                      Comment

                      • Mit

                        #101
                        Re: 1.2 Patch Update

                        Originally posted by deathneo
                        :hmm: The whole point of a grenade is to kill infantry.... And beside that, it doesn't even do a good job of taking out HMMV's or the van/truck at full health unless you hit the driver or it has low health and smoking. The only thing it can take out in one hit is the FAV/ Dunebuggy
                        Maybe your purpose. Dice explained in some earlier interview that it's supposed to give them a slight edge on vehicles, but not a full one like anti-tank, which is why they're trying to make them less effective against infantry. So to them, all that they're doing does is help them.

                        Aren't more people happy about the night vision fix? geez >_>

                        And I think the booster packs sound cool, looks like I'm one of the very few who doesn't care about paying 10 bucks for a decent amount of new content, and doing it online. Online shopping isn't a big deal...

                        Comment

                        • Jesse

                          #102
                          Re: 1.2 Patch Update

                          Originally posted by [MyIS]Spetsnaz
                          It seems you people will complain no matter what DICE will do. They are fixing pretty much every single issue that people were asking them to fix. The only issue left is the red name tag bug, which they said they were working on... so what is the problem people?
                          Fixing, in my book, also carries the responsibility of using one's brain in the process of applying said fixes. With every patch they've made so far, mind you after releasing us a bug ridden game that was missing a multitude of features that we were promised, the patches have had the same trend: "fix" something by simply removing ALL functionality of features simply because people aren't willing to TRY at the game. The problem with APCs was the other two COULDN'T shoot through things like fences, and what do they do? They just make the other one NOT able to, making you effectively able to stand there, in PLAIN view, and be protected from 25mm rounds.

                          The minimap used to be fine, until they decided to waste time on "adding" the feature of it remembering your zoom level. What'd this do? Make the vehicle zoom at random in-game, thus meaning hours of that ADDING a bug in itself that could have been spent on the bugs that have existed SINCE THE DEMO which still have not been fixed.

                          It takes a team of "professional" programmers months to take a list of changes, 80% of which are simple changes to .con/.tweak files, things I could do MYSELF, in probably a day, two at most, and they want months for these simple changes to be "tested". Honestly, what's there to test with these fixes, do they require themselves to play 100 hours per fix as a safeguard? I paid $50 for a game, only go get something that was NOT what was advertised, and has been a bumpy road at best since then, and in an open market society, I have every right to complain.

                          On a somewhat positive note, I WILL send regards to DICE, Armando in particular since he seems to be the most involved, for even bothering to deal with this site. While I do not agree with the majority of things they do and have done, and I do not believe the community is getting what it deserves and was promised, I do think this is a step in the right direction in getting better communication to the community. Whether it yeilds good results before EA terminates further support on BF2 is yet to be seen.

                          Comment

                          • Aeonblue11

                            #103
                            Re: 1.2 Patch Update

                            so basically. the class named "assault" is really just an anti tank class that has a weapon thats only effective against jeeps, cant be guided, and has very limited range? and the only tradeoff is an accurate rifle? doesnt sound like an infantry killing machine to me. i agreed with the arming distance, and i fully understood that the assault class was a little overpowering in some situations. but like ive stated earlier, the grenade launcher needs to act like one.

                            Comment

                            • MMad

                              #104
                              Re: 1.2 Patch Update

                              Originally posted by hrhr
                              Assault class will die in next patch. How the f*ck u cant understand? It will be useless without GL!
                              I say again: they're not removing the GL. They're making it require skill to use. It's an instant kill weapon, it should be tricky to use. It's way too easy atm.. if you're able to consistently place a nade within a 3 feet radius (or however large the kill zone is going to be), you'll probably still own with the GL. I know I will.

                              Furthermore, I already love the G3, and it doesn't even have a grenade launcher. My guess is more people will start using that kit when the regular GL is nerfed. It's a very powerful gun, which will be enough to make many people to chose that kit.

                              Originally posted by hrhr
                              what the point to play as assault when u have crappy decreased GL, when u can heal yourself and shoot from the same gun as meidc (or G36E)?
                              You have more armor as assault, which contrary to popular belief really matters. :) It takes one or two more bullet hits to kill an armored opponent. Now, how many times have you won a firefight with just a tiny bit of health left, when playing assault? I know I've done it countless times. If I'd have played medic, I would have died one bullet earlier, and lost. So yeah, armor does matter. In many cases it would off course be better to play medic, especially if you're a good teamplayer (a good squad full of medics can be DARN hard to kill), but in a 1 on 1 encounter between an assault soldier and a medic, everything else being equal, the assault soldier should win. And one assault soldier and one medic will beat two medics. Et cetera.

                              Originally posted by hrhr
                              GL useful only at city maps so i never play as assault on maps like Dragon valley.
                              Very true. :) Their niche is definately better exploited in urban maps.

                              Comment

                              • I-Kodiak-I

                                #105
                                Re: 1.2 Patch Update

                                these new extra features will greatly improve gameplay, it should be awesome now

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