1.2 Patch Update

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  • [MyIS]Spetsnaz

    #76
    Re: 1.2 Patch Update

    Woah, the Grenade Launcher fix hit me the most. I can't wait.

    It seems you people will complain no matter what DICE will do. They are fixing pretty much every single issue that people were asking them to fix. The only issue left is the red name tag bug, which they said they were working on... so what is the problem people?

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    • Uber:Jagermeiter

      #77
      Re: 1.2 Patch Update

      yah good point----it's just a damn game

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      • Eglaerinion
        Member
        • Apr 2006
        • 383

        #78
        Re: 1.2 Patch Update

        I don't understand the decreasing of the damage of the GL grenade that is just stupid, it should be just as powerfull as the regular grenade but the launcher should be restricted to ironsight only and have a minimum arming distance. Again realism would have made the weapon balanced not the complete nerfing of the assault class that is about to happen.

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        • TITAN126

          #79
          Re: 1.2 Patch Update

          Originally posted by Rico
          Attack Jets and Recon Helicopters, which can spot nearby enemy units, will make their debut.

          • Added unlocks for Sniper and AT kits
          What is the difference between an attack jet and a regular jet?

          I'm thinking that the sniper unlock is going to be the m82. No clue about the AT unlock, I'd like to see a Stinger though.

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          • apdshep

            #80
            Re: 1.2 Patch Update

            lets talk about the lack of AA power?

            Comment

            • Rezjah

              #81
              Re: 1.2 Patch Update

              Originally posted by TITAN126
              What is the difference between an attack jet and a regular jet?

              I'm thinking that the sniper unlock is going to be the m82. No clue about the AT unlock, I'd like to see a Stinger though.
              an attack jet is an aircraft thats main goal is destroying ground targets, such planes includes the A-10,the one in your sig.

              so let me give you some basics

              A = attack- ground targets
              F = Fighter - shoots down other aircraft
              F/A = fighter attack - combine the two above.

              there are numerous other designations but i believe that answers your question.

              Great news on the patch and new vehicles etc etc

              cant wait

              Comment

              • Aeonblue11

                #82
                Re: 1.2 Patch Update

                now the grenade launcher will be next to useless, and in turn. so will the assault class. its a 40mm high explosive grenade! not a firecracker! it should have an even bigger blast radius than the hand grenades, especially if its going to have an arming distance. you whiners all seem to forget that every class in the game has a special function, the assault class was meant to be an infantry killing machine. with the grenade launcher way overnerfed, whats it good for now?

                Comment

                • imported_Casey
                  Member
                  • Nov 2005
                  • 301

                  #83
                  Re: 1.2 Patch Update

                  • Detonation radius from grenade launcher explosions has been reduced.
                  • Grenade launcher projectiles now have a minimum time before arming.

                  YES YES YES YES YES!!!!!!!!!!!!
                  Yay!!!

                  Comment

                  • Digital-Boy

                    #84
                    Re: 1.2 Patch Update

                    Originally posted by MMad
                    1) Hardly a complete nullification of the usefullness of the grenade launcher. If your aim is good, it will still be a lethal medium to long range weapon, doing good damage against light vehicles. It will, however, require skill to use well against infantry. I can see that being a problem for many former fans of the infamous "noob tube".
                    I'm skeptical because DICE has said explicitly that they intended the grenade launcher as a defense against vehicles (a totally bogus idea since the only vehicles the grenade launcher can reliably destroy are buggies and jeeps). Let's see, isn't there another weapon that's geared towards anti-vehicle? Oh yeah, the SRAW/Eryx! And we know how great the splash damage on those are. The blast radius for the GL projectile is already small enough to require careful precision in targeting mid-range targets; I'm afraid that reducing it further will make it essentially useless at range.

                    Originally posted by MMad
                    2) Assault have heavy armor, medics and spec ops don't.
                    Granted, but medics can heal themselves indefinitely, which is arguably a far greater advantage than the benefit armor provides.

                    Originally posted by MMad
                    3) Assault have flashbangs/smoke grenades, both of which are very useful if you know how to use them, medics and spec ops don't.
                    Yeah, they're useful, but not C4 useful or defib useful. No one plays assault class for the smoke/flash grenade (except pilots who like to blind their teammates).

                    The arming range isn't so bad (as long as it's reasonable and not something like 10 meters), but I see no legitimate reason to make the blast radius worse than it already. The people who support reducing the blast radius are probably people who never use the GL, as any assault player knows how narrow the radius is currently.

                    You can check out this diagram (http://www.secretsofbattlefield.com/grenades.php) to see the relative blast radii of grenade launcher grenades and hand grenades. I'd say the 3-foot "kill zone" is an accurate estimate, but otherwise, the chart is bogus. I guarentee you will not take 50% damage if a M203 grenade explodes 13 feet away from you.

                    Comment

                    • FierceTeapot

                      #85
                      Re: 1.2 Patch Update

                      Originally posted by SaladFork
                      Fantastic!

                      Though I'm still trying to figure out how the sniper is going to get close enough to the claymore to pick it back up,

                      ~Salad
                      claymores are directional.. You approach it from the same direction that you planted it.

                      Excellent news about the nade launcher. Im so chuffed that smacktards cant just fire at the ground anymore... But also, Im really holding out for this jump and fire issue. As personally I think its essential that you can fire when airborn (say when jumping over a wall, or down from a roof to the floor). For repetitive bunnyhopping just nuke accuracy and/or the number of times you can jump in a row.

                      Comment

                      • Joehadenuf-MOH-

                        #86
                        Re: 1.2 Patch Update

                        • Grenade launcher projectiles now have a minimum time before arming.

                        That's great, I see they read the foruns.

                        Comment

                        • hrhr

                          #87
                          Re: 1.2 Patch Update

                          now the grenade launcher will be next to useless, and in turn. so will the assault class. its a 40mm high explosive grenade! not a firecracker! it should have an even bigger blast radius than the hand grenades, especially if its going to have an arming distance. you whiners all seem to forget that every class in the game has a special function, the assault class was meant to be an infantry killing machine. with the grenade launcher way overnerfed, whats it good for now?
                          Ill second that. Only noobs who never plays as assault (cuz they dont know how to use the GL) whine about it. Assault class will die in next patch. How the f*ck u cant understand? It will be useless without GL! The only reason why i play as assault - GL. Smoke suck hard compare to APCs/Tanks smoke. Everybody (and me also) gonna use medics! MEC medic have awesome AK-101 as the assault, but what the point to play as assault when u have crappy decreased GL, when u can heal yourself and shoot from the same gun as meidc (or G36E)? GL useful only at city maps so i never play as assault on maps like Dragon valley.

                          Doh, stupid nub whiners.

                          Comment

                          • Joehadenuf-MOH-

                            #88
                            Re: 1.2 Patch Update

                            I don't like how they are decreasing the power of the Grenade launchers, but I do like the arming distance. I give props to people who can pull off tricky nade shots, but blowing people up at point blank range is lame.

                            Comment

                            • Sir. Shpox

                              #89
                              Re: 1.2 Patch Update

                              Woo Yay, I'm very happy with this, though I'm wondering about mines, what about the teamkills ? So far no mention of this in any update. How about placing claymore in strategic location only for someone to come and take it for themseleves ?

                              Comment

                              • medicdustin

                                #90
                                Re: 1.2 Patch Update

                                AT+ Sniper Unlocks!

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