1.2 Patch Update

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  • Talus
    Member
    • Oct 2006
    • 6854

    #46
    Re: 1.2 Patch Update

    Originally posted by PunisherUK
    I'm no noob toober but decreasing the blast radios of the 203 was a bad move. It hardly does enough damage as it is.
    LOL...I hope you're joking.

    Anyway, all GREAT news!!

    Sure...there is always a TON of things they haven't mentioned that I wish they would. And I'm sure there are TONS more things that will not be in the patch that I wish were.

    I hope I can get used to my new, wimpier chopper!

    Comment

    • Mit

      #47
      Re: 1.2 Patch Update

      • Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.

      woo! I was hoping it wasn't just my graphics setup. Now our terrain can actually look like it does in the Special Forces intro.

      Also glad to hear about the grenade launcher thing. They're still useful for their original purpose, attacking vehicles, and less useful against soldiers.

      Comment

      • DrunkenPirate
        Ascended
        • Mar 2005
        • 4210

        #48
        Re: 1.2 Patch Update

        Originally posted by PunisherUK
        I'm no noob toober but decreasing the blast radios of the 203 was a bad move. It hardly does enough damage as it is.
        I am sorry but I have to laugh at that. :)

        Comment

        • adans6

          #49
          Re: 1.2 Patch Update

          As far as the booster packs, and the patch goes, im just gonna sit back and let Jesus take the wheel. Oh Jesus, please take it... take it from me.

          Comment

          • [DBD]crowfoot
            Member
            • Sep 2007
            • 320

            #50
            Re: 1.2 Patch Update

            you say Recon Helicopters some
            pic's will help

            Comment

            • Uber:Jagermeiter

              #51
              Re: 1.2 Patch Update

              this is really great- hope the grenad launcher still has good damage against vehicles....I'm anticipating that this patch will make this game truly great....and I don't care it was worth the wait

              Comment

              • Digital-Boy

                #52
                Re: 1.2 Patch Update

                - Detonation radius from grenade launcher explosions has been reduced from tiny to miniscule to nullify the one advantage the assault class had over special ops and medics.
                - Grenade launcher projectiles now have a minimum time before arming so that the grenade launcher has become all but useless against ramming humvees and low-flying helicopters.
                YES! YES!:yay:

                Comment

                • BIFF EXPLODER
                  Member
                  • Jul 2007
                  • 1136

                  #53
                  Re: 1.2 Patch Update

                  Originally posted by PunisherUK
                  I'm no noob toober but decreasing the blast radios of the 203 was a bad move. It hardly does enough damage as it is.

                  :laugh: yes and the BFG is the worse gun in DOOM 2......

                  and squirrel vs. car = squirrel squishes car....

                  and loads of other exemples like that .... i think u get my point..

                  on topic:
                  the patch starts to sound pretty good specially that grenade launcher fixes, MAN my pump shotgun will be so godlike in karkand now

                  and i completelly hate the "no jump&shoot" "fix" since sometimes we "engineers" need to throw mines and now we will be only able to lay them down

                  i dont like the fact that for extra content we will have to pay... in fact i hate it...

                  big thanks to the ppl who said stuff like "IF BF COSTED 50000$ I WOULD HAVE BOUGHT IT ANYWAY" u really helped.... NOT

                  well BRING IN THE MODS

                  Comment

                  • hrhr

                    #54
                    Re: 1.2 Patch Update

                    • Server search filters now work properly
                    • All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the “G” key.
                    • Mines can no longer be destroyed with other explosives
                    • Flash bang effect radius decreased
                    • Added unlocks for Sniper and AT kits
                    • Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
                    • Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
                    • Fixed a bug whereby non-xpack mods cannot use xpack shaders.
                    • Fixed bug in TV guided missiles of Havoc helicopter
                    • Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
                    • APC Update – “Chinese and MEC APCs can now shoot through penetrable materials”. This fix was a miscommunication to the patch team. Chinese and MEC APC’s have been reverted and the LAV25 now no longer shoots through penetrable materials.
                    • Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
                    • Performance gain found in static mesh rendering.
                    • Detonation radius from grenade launcher explosions has been reduced.
                    • Grenade launcher projectiles now have a minimum time before arming.

                    New patch? Okay, but what are they thnking about when they fixing that? Yes it seems like: "Wow, so many fixes good work DICE!" But all these fxies r total $h!t, when so big bugs still remains: RED^BLUE tags, Vehicles hit points (rockets flew thru the choppers), low fps on good perfomance after 1.02 and unplayable lags in SF, stupid TK-system, stat-padding etc.

                    Btw, hurry up and get your C4 expert badge, cuz u never will make 37 kills with c4 in 1.2

                    Comment

                    • MMad

                      #55
                      Re: 1.2 Patch Update

                      Originally posted by 2000sDigitalBoy
                      - Detonation radius from grenade launcher explosions has been reduced from tiny to miniscule to nullify the one advantage the assault class had over special ops and medics.
                      1) Hardly a complete nullification of the usefullness of the grenade launcher. If your aim is good, it will still be a lethal medium to long range weapon, doing good damage against light vehicles. It will, however, require skill to use well against infantry. I can see that being a problem for many former fans of the infamous "noob tube".

                      2) Assault have heavy armor, medics and spec ops don't.

                      3) Assault have flashbangs/smoke grenades, both of which are very useful if you know how to use them, medics and spec ops don't.

                      Originally posted by InspectaCollect
                      I think they will be giving the anti-tank class an AA rocket as an unlock.
                      My guess would be that the sniper gets the M82, and the AT gets the RPG. We'll see. :)

                      Originally posted by Tiny
                      Do you have to have some kind of card like VISA because I aint got that..
                      Something like that, probably. If you don't have one, get a friend/parent/relative/random guy in the street to buy it for you and pay them cash.

                      Comment

                      • psychofreak

                        #56
                        Re: 1.2 Patch Update

                        sweet, this could be good or bad, hopefully good. cant wait till i see the new unlocks, then the P90 for the booster pack!!!!!!! sweet!!!

                        Comment

                        • Splinter
                          Member
                          • Apr 2007
                          • 461

                          #57
                          Re: 1.2 Patch Update

                          They sound like some good fixes. I wonder does recon chopper = little bird??????? cause I really hope so. Grenade launcher given an arming time F*CK YEAH .
                          the only problem I have about the booster packs is if you can buy them at a shop instead of online because I dont buy things over the internet.
                          Seems like EA has finally pulled their fingers out.

                          Comment

                          • Reaper6x3

                            #58
                            Re: 1.2 Patch Update

                            Woot! for the explosive pickup, took them a while to get that one.

                            Comment

                            • {KiA}-Shadowwave

                              #59
                              Re: 1.2 Patch Update

                              Why cant they make some sort of splash radius on the Eryx and other. Right now, if its not a direct hit on infantry, it does nothing! ITS A ROCKET LAUNCHER! WHY THE HELL DOESNT IT?

                              Comment

                              • BIFF EXPLODER
                                Member
                                • Jul 2007
                                • 1136

                                #60
                                Re: 1.2 Patch Update

                                Originally posted by {KiA}-Shadowwave
                                Why cant they make some sort of splash radius on the Eryx and other. Right now, if its not a direct hit on infantry, it does nothing! ITS A ROCKET LAUNCHER! WHY THE HELL DOESNT IT?
                                i think its a good thing it doesnt, BF is not a game that has realism on it, imagine u playing in closed maps carrying a rocket louncher like the one in quake1 , doesnt that make u think everyone would use it and leave all the other kits behind?

                                if u dont get the idea get quake1 and go play it online and see how many ppl use a rocket louncher with the effect u desire :P

                                Comment

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