Allied Intent v0.1 Released

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  • Steve1989

    #31
    Re: Allied Intent v0.1 Released

    Originally posted by BLOODUK
    Not a bad mod but needs more players, the entire time people whored
    the jets and heli's , i love the full zoom sniper rifle... dont know how to get
    the laser guided bazooka working it looks the same as the other one.
    It's like the bombers bombs. Bring up the sights, aim at a tank or and target really (not human) and wait for it to say "I'm locked on e'm" or the simbol should change.

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    • Steve1989

      #32
      Re: Allied Intent v0.1 Released

      Originally posted by 1Bravo
      Guys, if you find this mod Arcadish, then please give constructive inputs to the developers... that's the way mods become great. Only the community can help.

      My respects for the AI team... you guys came with very nice original ideas like the time bomb.

      Keep it up and please listen to the community that's the key :)
      Here's a few things that I, personally, think should be changed (just given my 2 cents)
      1) All Rifles have single, burst, and auto. In real life, most guns only have 2 fireing mods... also, the M16 in auto (which in real life does not have auto) fires faster then the M4... (should be with the M4 if it's going to have auto)
      2) The coloured smoke, doesn't make sense. I can see right through the purple smoke of the allies. My suggestion is to keep it white like most are in real life.
      3) The heli's, even though i like them now, are lighter then air. Taken only seconds to lift off the ground. This is worrying me since I feel that the ground troops have nothin to combat them with. An easy way to fix this would be a anti-air kit (which would be cool). Like have them have a missle launcher that only locks onto flying targets (kinda like the stationary AA).
      4) The tanks seem way to weak now. If this is to be like real life then these things should be king agianst ground troops. Since you guys gave the Anti-tank kit that locked on missles, the heli's more manuverable, I feel that the tanks are now death traps.

      Few things that are unrealistic (I don't care but if you want me to point it out then here you go...)

      M16- has a auto firing mode
      M4- has a burst firing mode
      RPK- has a burst firing mode
      SAW- has a single and burst firing mode
      I highly doubt that a one-use missle launcher would be laser guided, it would cost too much.

      There is others, I'm just to lazy to go look for it at the moment... I do like the mod don't get me wrong, and the unrealistic part is fun. I'm just telling you guys just incase if you were looking for a realistic mod...

      Comment

      • Jofaba

        #33
        Re: Allied Intent v0.1 Released

        Just played a couple rounds online and oddly enough it didn't feel any different than regular bf2 except for the few times I flew in a heli. I definately enjoy it in single player moreso. I didn't get to play Kumbra Dam online though. Is it the same as SP, as in air-to-air based?

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        • Lavadisk

          #34
          Re: Allied Intent v0.1 Released

          how do you get the maps out in sp?

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          • BIGDOG

            #35
            Re: Allied Intent v0.1 Released

            Good job on this mod ! I love playing it in s/p on expert . Thank you for all your work on it .

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            • Jofaba

              #36
              Re: Allied Intent v0.1 Released

              Kumbra is the only new map and he borrowed a navmesh. Most of it's air battle though at least from what I've seen, so might not have been too difficult. I hope that when the tools come out, that single player nav meshes are made for tons of my favorite maps. I'm worried about all these mods coming out and the fact that vanilla bf2 has tons of empty servers and I've only been able to play one mod online once with a decent number of people.

              I really hope single player comes around as a regular function.

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              • imported_G-Capo

                #37
                Re: Allied Intent v0.1 Released

                It looks awesome!

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                • Brindled
                  Member
                  • Oct 2005
                  • 1068

                  #38
                  Re: Allied Intent v0.1 Released

                  why.... why a night mod of shonghua. as if it wasnt bad enough. however, the mod worked fine, as far as i could tell. the other map i played on, Liberation, was pretty fun and very nice looking. i had to leave though, when shonghua nights started. i havent checked to see if there is one or not, but a night map of zatar might be fun.

                  edit: i played cleansweep and it was gre4t. lotsa choppers.

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