Project: Singularity Mod Update

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Project: Singularity Mod Update

    We have received a new update today from the team behind the <a href="http://singularity.totalbf2.com/" target="_blank">Project: Singularity</a> mod. They have two new renders to show off today. Here's what they had to say:<blockquote>Project:Singularity is doing well, but we really need staff! If you have any interest in modding, or have experience, contact us at tylerhryko@gmail.com! We are almost ready to start adding things into the game, and we are progressing at a good pace. The two renders here are our grenade launcher, and throwable grenade. Once again, I must stress that we need staff.</blockquote><center><a href="http://www.totalbf2.com/images.php?img=news/images/GLrender.jpg"><img src="/news/images/thumb_GLrender.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/naderender.jpg"><img src="/news/images/thumb_naderender.jpg"></a></center><br>Nice to see this mod progressing. To learn more about P:S, visit their site <a href="http://singularity.totalbf2.com/" target="_blank">here</a>.
  • [i]_Bleed_to_Death

    #2
    Re: Project: Singularity Mod Update

    The nade launcher looks badass. GJ on that.

    Comment

    • DakotaDoc64

      #3
      Re: Project: Singularity Mod Update

      Originally posted by [i]_Bleed_to_Death
      The nade launcher looks badass. GJ on that.
      Yikes! The super duper n00b t00ber.

      Comment

      • Flyboy

        #4
        Re: Project: Singularity Mod Update

        Yup....
        Like I specified in the main post (im the mod leader) We really need staff!

        Comment

        • FordMustang

          #5
          Re: Project: Singularity Mod Update

          Did jimbob make that GL? i saw him post something like that in the modding section. Nice Looking though.

          Comment

          • jimbob

            #6
            Re: Project: Singularity Mod Update

            hey guys - thnx for your input!!!! lord knows it is appreciated...

            im am so glad you all currently like th GL - yes it is the one i posted in the modding section - now i have finished the baby's skin... pity it was all done in gmax - doing renders from it is a pain in the a#%. as flyboy said - we are in dire need of fellow community members who want to learn. i started this stuff about two months ago (or maybe it is three now) and let me tell you - nothing is more of a drive to learn than having a job, a deadline, and some people to help you out any skinners who want to learn to unwrap should give flyboy a bell - we will gladly give you some simple stuff to try/learn on and some tut's to do if you have the photoshop skills... some "futuristic" static modellers would be nice to :)

            all interested pls drop by the sign up thread in the totalbf2 recruitment section or get in touch with flyboy... hope to talk to some enthusiastic recruits soon !!!

            Comment

            • Sir. Pxl_Buzzard
              Member
              • Apr 2007
              • 134

              #7
              Re: Project: Singularity Mod Update

              I went ahead and applyed, hope u like it.

              Comment

              • FordMustang

                #8
                Re: Project: Singularity Mod Update

                I have Gmax. that helps right?

                Comment

                • imported_Dr.D
                  Member
                  • Jul 2007
                  • 608

                  #9
                  Re: Project: Singularity Mod Update

                  Heh I like the nade launcher, its different

                  Comment

                  • jimbob

                    #10
                    Re: Project: Singularity Mod Update

                    hey buzzard CHEERS! i'll get fly to check his email!!! and yes mustang gmax helps - i think we may be crossing over to 3ds soon - but never fear! gmax is still good! get the gmax bf2modtool kit and have a play around... touchbase on the forum or get in contact with fly :)

                    Comment

                    • Flyboy

                      #11
                      Re: Project: Singularity Mod Update

                      GMAX will work. if you can use it, it'd be great to have you. the great thing about GMAX is it imports .3ds easily, and jimbob, we can work in 3ds and import into GMAX seamlessly, from what i hear. Mustang, email me at tylerhryko@gmail.com if you would like to join.

                      Also, Jimbob and buzzard, check your emails

                      Comment

                      • FordMustang

                        #12
                        Re: Project: Singularity Mod Update

                        Originally posted by jimbob
                        hey buzzard CHEERS! i'll get fly to check his email!!! and yes mustang gmax helps - i think we may be crossing over to 3ds soon - but never fear! gmax is still good! get the gmax bf2modtool kit and have a play around... touchbase on the forum or get in contact with fly :)
                        ya ive got the Bf2 kit. Ive had it for awhile, but im a stupid n00b at complicated things. I need tuorials for stuff, so im looking for one.

                        Comment

                        • Flyboy

                          #13
                          Re: Project: Singularity Mod Update

                          so, anyone else wanna join?

                          Comment

                          • ahhsai

                            #14
                            Re: Project: Singularity Mod Update

                            cheers jimbob, nice job on the nade launcher, just hope u guys nerf it so it wont become nood tube haven :X heh
                            P.S. do you really have to put such a small font for the forums? its hard to read...lol, no offences

                            Comment

                            • jimbob

                              #15
                              Re: Project: Singularity Mod Update

                              hahha you know what ahhsai - i have been thinkin the same thing for a while now - definitely in need of a makeover lol

                              Comment

                              Working...