The team behind the <a href="http://www.mercenaries.dies-world.com/index.php" target="_blank">Mercenaries</a> mod for BF2 have released two new versions today: One for BF2 and one for BF2SF. Here's what they had to say:<blockquote>Mercenaries 6.0 for Battlefield 2 has been released. This is a full install. There is no need to delete your old files or to install any previous versions.<p>Mercenaries Special Forces 1.0 for Battlefield 2 Special Forces has been released. Enjoy Special Forces "Mercenaries" style! More to come!<p><i><b><a href="http://www.filecloud.com/files/file.php?user_file_id=85240" target="_Blank">Download Here - Mercenaries v6.0</a><p><a href="http://www.filecloud.com/files/file.php?user_file_id=85249" target="_blank">Download Here - Mercenaries Special Forces v1.0</a></i></b></blockquote><center><a href="http://www.totalbf2.com/images.php?img=news/images/6.0_400.jpg"><img src="/news/images/thumb_6.0_400.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/MercSF400.jpg"><img src="/news/images/thumb_MercSF400.jpg"></a></center><br>Nice to see a version released for both BF2 and BF2SF at the same time. To learn more about this mod, visit their site <a href="http://www.mercenaries.dies-world.com/index.php" target="_blank">here</a>.
Mercenaries Mods Released
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Re: Mercenaries Mods Released
It just turns the game ridiculous by making rifles super accurate, APCs chain fire TOW missiles, etc.
It's the polar opposite of PRMM. Neither is all that appealing.
I took the liberty of pasting the changelog here:
***********************Mercenaries 6.0**********************
Pickup and semi were removed and will be in next release ..sorry for this..
All artillery added to all origional Bf2 maps..artillery re-spawn set 3x longer
All boxed wording fixed
Artillery (howitzers) ,air control towers,radar can be destroyed by more types of explosives
Artillery,air control tower,radar dish have new destroyed effects
Singleplayer maps fixed from 1.12 patch
MR-444 pistol usage changed for bots..lol...
Some other small tweeks were done also but cant think of them all...
Remember you will have some CTD and other odd things when playing this game,coding and alot of other stuff is new and getting better every time you turn around..
Thanks again to all
and a special shout out to ziggy...mmmmmmmmbud
***********************Mercenaries 5.0**********************
WEAPONS........
- Tow missle strength increased
- All missles and bombs strengths increased
- All unlocked weapons have been resighted and new more powerful bullets used
- The number of knives carried has been lowered.
- Humvee has a new top gun and ammo
- Humvee top gun can now aim higher
- Medic carries more packs
- Grenade launcher strength increased
- Smoke grenade has been removed and replaced with an exploding firebomb
- Grenades carried has been changed to 8
- Sniper now carries 5 claymores.
- US M249SAW has had liquid cooling added to the weapon and overheat changed
- Cobra front gunner camera change (click on object with crosshairs and missle locks on)
- Stationary MGs are more powerful
- M1A2 tank speed increased
- APC vehicle speed increased
- DPV desert buggy speed increased
- Humvee speed increased
MAP CHANGES.........
- All origional BF2 singleplayer maps have had artillery removed from both sides
- Gulf of Oman map flag now takeable at construction site
- "some" maps have had spawn points reverse, so you start at the other end of the map
and fight back the other way now
********************Mercenaries 4.0 *******************
WEAPONS........
- Cobra front gun more ammo/hellfire exp.radious increased
- MEC jeep new gun for lower gunner
- US APC missle reload changed
- US APC side gun ports better guns
- US APC new missles added
- Boat is faster
- Fixed roll to right in cobra
- Gernade has louder explosion
- Gernade throw increased from 20 to 25ft
- Sniper added lie deviation
- All rifles except sniper shotgun are full auto
- Pistols sighted in better
- Smoke gernade has new color
- Throwable knifes added-made by SATNAV
- Anti tank now carries a heatseeker missle launcher
MAP CHANGES...........................
Dragon Valley - Map size changed...carrier spawn removed
********************Mercenaries 3.0 *******************
WEAPONS........
1.Tank driver MG more powerful
2.Tow missle reload reduced
3.Linebacker main gun more powerful
4.C-4 fixed from 2.0 release
5.Tanks main gun more powerful
6.Attack helis missles stronger
7.Propane tanks on wheels more deadly when they explode
8.APC main gun force lowered
9.M1a2 tank now has 2 new positions for foot soldiers to use,and shoot from(helps transportmore troops to the battle)
10.Tunguska main guns more powerful
11.Sniper rifle (usrif m24)-zoom out after shooting removed
12.Stinger reload time reduced
MAP CHANGES...........................
Sharqi peninsula - attack heli replaced by blackhawk
Operation cleansweep - more boats added to U.S. side, 1 blackhawk heli added(2 total)
Fushe pass - startegic objects fixed (map now works in coop/singleplayer mode)
Songhua Stalemate- Well i am getting bored of origional maps so for a change i have taken this map and eliminated all vehicles and almost all the buildings and replaced them with trees...after singleplayer maps can be made this will be changed back to the origional,
no shadows have been redone so you may see old shadows from buildings..
16 player singleplayer/conquest..vehicles/buildings removed
32/64 player conquest...vehicles not removed
***********************Mercenaries 2.0**********************
WEAPONS.........
- all US,MEC,CHI weapons have been resighted for better accuracy and better power
- Claymore,C-4...more powerful
- SAW249...sighted in better
- At Predato... more powerful
- tow/Eryx...more powerful
VEHICLES......
- Jeep_Faav (merc jeep)..removed stationary saw replced with HMG_M134 (gattlin gun)
- UH-60 blackhawk...now armed with sindwinder missles
- Linebacker....missle accuracy fixed
- All APCs...better fire power
- Attack helis...better firepower for front gunner
- All land vehicles.....have new smoke/fire effects when destroyed
MAPS.........
- All maps...have new loadscreens
- All maps...have new map briefing
- Fushe Pass...2 new flags added to map
- Gulf of Oman...vehicle changes
- Dalian Plant and Karkand AI tweeks
thanks to "quietman" for pointing problem out
TEXTURES........
- New billboards and building signs
******************Mercenaries 1.5 ********************
VEHICLES......
- APCs...better fire power/explosion effects
- Tanks..better explosion effects
- Attack helis...front gunners have new fire explosion effects
WEAPONS......
- Sniper rifle...more effective
- Gernades...changed explosion effect and power
- Spec Ops...gun zoom better
MAPS.......
- Gulf of Oman...vehicle change
********************Mercenaries 1.0********************
- All hand weapons are sighted in better
- Stamina increased
- Thanks to Codebasher for teaching me how to use a .bat installer.Comment
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Re: Mercenaries Mods Released
I just d/loaded the SF version. I've been playing v 4.5 and really enjoying it. In fact it's my favourite SP game MOD ...but I have to say that I didn't enjoy playing this. I liked the light show when the APCs started firing, but the BOTS are way too accurate- I got popped from 200m by a bot on the run with a Shorty AK. I watched one BOT mow down 8 of my BOTS before he changed magazine (I shot him as I saw him racking up the kills on the kill list). Probably I'm most sore because it's the first time I lost a game against BOTS LMAO- the opposition just wiped the floor with my dudes.Comment
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Re: Mercenaries Mods Released
BTW as a follow up to my earlier comment, I upped regular Mercenaries from 4.5 to V6...balance is much better, but a couple of Merc weapons are a little (understatement of the year) overpowered- the DOA-12 and MK3A1 shotguns have the power of a LAV-25- and you can wipe out a whole wave of bot respawns from 200m with a shotgun. Don't stand too close to a low wall when firing over it- splashback will kill ya.Comment
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Re: Mercenaries Mods Released
good one lolOriginally posted by King_Nothing100Sounds craptacular.Comment
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Re: Mercenaries Mods Released
Much of the settings concerning the bots' skill levels are server preferences. You must have played on a server that enjoys the torture or challenge.
The weapons enhancements aren't as tweaked as much as described. The DAO-12 is however, very powerful. It is the Anti-tank class and is designed to bring down tanks and apc's with 6 to 10 shots. The side effect is that many players use it to just kill foot soldiers. This weapon is suicide when used at close combat. So it does have its drawbacks like any other weapon.
The weapons accuracy is greatly improved. If you are skilled with your aim, you will kill what you shoot at within a few shots. Your bullet spread has been reduced so you must be accurately aiming at what you intend to kill in order to succeed. Much better than the "spray and pray" or accidental kill common with new players who aren't yet skilled with their aim.Comment
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Re: Mercenaries Mods Released
No dude- I just opted for a Single Player test. And the Pancor Jackhammer seems to be devastatingly overpowered. Go check it out in a SP map.Originally posted by Cobra-BOM-Much of the settings concerning the bots' skill levels are server preferences. You must have played on a server that enjoys the torture or challenge.Comment
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Re: Mercenaries Mods Released
What you are saying has nothing to do with the quote in your post.Originally posted by Turtle-ZEDNo dude- I just opted for a Single Player test. And the Pancor Jackhammer seems to be devastatingly overpowered. Go check it out in a SP map.
However, if a weapon seems "overpowered" perhaps it is the usage of it and not the weapon itself. A protecta-shotgun in Mercs Mod is for anti-tank, not anti-foot_soldier. It would indeed be considered "overpowered" if that were its intended use but when it takes 6-10 shots to take out a tank, then it would not be considered overpowered. Likewise, an MR444 pistol would be extremely "underpowered" when using it to take out a vehicle.Comment
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