BattleGroup 2 Mod Update

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    BattleGroup 2 Mod Update

    Pushing foward with their progress, the <a href="http://www.battlegroup42forum.com/" target="_blank">BattleGroup 2</a> mod team have posted an update today. They are showing off more statics ingame, take a look:<blockquote>Hello and welcome to another Battlegroup2 update. Continuing the theme of last week’s update, we have a couple more statics from Geronimo[Ger] to show.<p>They are an old wooden shed and a firewood stack. These will offer more cover for infantry on the large open maps of the Eastern front. There will also be an open version of the shed for infantry to hide in.<p>We will show more statics in the next news release, both buildings and smaller items. Meanwhile we are looking for help in our skinning and mapping departments so if you think you've got what it takes, stop by our recruitment forums <a href="http://battlegroup42forum.com/viewforum.php?f=52" target="_blank">here</a>. Not a skinner or a mapper? Don't despair, if you’re very talented then we'll consider you too as we're always looking for good modders.</blockquote><center><a href="http://www.totalbf2.com/images.php?img=news/images/BG2ShedAndStack1.jpg"><img src="/news/images/thumb_BG2ShedAndStack1.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/BG2ShedAndStack2.jpg"><img src="/news/images/thumb_BG2ShedAndStack2.jpg"></a></center><br>Stay tuned for the next news update but until then, have a visit over at the BG2 site <a href="http://www.battlegroup42forum.com/" target="_blank">here</a>.
  • DoubleVee

    #2
    Re: BattleGroup 2 Mod Update

    Looks good, but why making static objects right now instead of weapons and vehicles?!

    Comment

    • Chief-Mulla

      #3
      Re: BattleGroup 2 Mod Update

      holy **** a wooden shack!!!

      sorry couldnt resist

      Comment

      • imported_goya

        #4
        Re: BattleGroup 2 Mod Update

        eye candy for sure. i can't wait to play this mod too.

        Comment

        • Eglaerinion
          Member
          • Apr 2006
          • 383

          #5
          Re: BattleGroup 2 Mod Update

          Goof job BG team!

          Originally posted by =::DesertRat::=
          Looks good, but why making static objects right now instead of weapons and vehicles?!
          Well you need something to put in your maps. How fun would it be to drive around in vehicles and shoot your weapons in a huge map without any objects that can provide cover, not even to mention the fact that statics are very important for giving the map a great atmosphere.

          Comment

          • DoubleVee

            #6
            Re: BattleGroup 2 Mod Update

            Originally posted by Eglaerinion
            Goof job BG team!


            Well you need something to put in your maps. How fun would it be to drive around in vehicles and shoot your weapons in a huge map without any objects that can provide cover, not even to mention the fact that statics are very important for giving the map a great atmosphere.
            I said, RIGHT NOW, when it's more important to make the harder stuff first, instead of wasting the time on sort of useless stuff. Just my opinion.

            Comment

            • Bobton

              #7
              Re: BattleGroup 2 Mod Update

              Our static modellers model statics, they don't model/skin vehicles.

              Also there is no point in modelling handweapons currently.

              Comment

              • huskerpat

                #8
                Re: BattleGroup 2 Mod Update

                Originally posted by =::DesertRat::=
                I said, RIGHT NOW, when it's more important to make the harder stuff first, instead of wasting the time on sort of useless stuff. Just my opinion.
                Harder stuff is being worked on. Most of it we just aren't ready to show off.

                I guess we don't find static object useless as you do.

                Comment

                • Lobo[FH]
                  Member
                  • Sep 2005
                  • 302

                  #9
                  Re: BattleGroup 2 Mod Update

                  Originally posted by =::DesertRat::=
                  I said, RIGHT NOW, when it's more important to make the harder stuff first, instead of wasting the time on sort of useless stuff. Just my opinion.
                  Man, the WW2 mods are total conversions in BF2, statics are so important like vehicles and weapons

                  Comment

                  • bisley

                    #10
                    Re: BattleGroup 2 Mod Update

                    Originally posted by Chief-Mulla
                    holy **** a wooden shack!!!

                    sorry couldnt resist
                    Ha ha ha , nice 1

                    Comment

                    • nigosky

                      #11
                      Re: BattleGroup 2 Mod Update

                      keep the good work BG Team.

                      Comment

                      • Chellis

                        #12
                        Re: BattleGroup 2 Mod Update

                        Looks good, but a two static mod update? A bit light...

                        Comment

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