Stargate Mod Update

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Stargate Mod Update

    There is a small update posted from the French BF2 mod <a href="http://bf-stargate.gsunited.net/" target="_blank">Stargate</a>. Take a look at these ingame screens of their stargate:<p><center><a href="http://www.totalbf2.com/images.php?img=news/images/screen010.jpg"><img src="/news/images/thumb_screen010.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/screen012.jpg"><img src="/news/images/thumb_screen012.jpg"></a></center><br>To learn more about this mod and to see some previous work, visit their site <a href="http://bf-stargate.gsunited.net/" target="_blank">here</a>.
  • [i]_Bleed_to_Death

    #2
    Re: Stargate Mod Update

    Thats very original

    Comment

    • gx.

      #3
      Re: Stargate Mod Update

      thats great an all.... but does it work....

      Comment

      • xW0LFx

        #4
        Re: Stargate Mod Update

        Thats gunna be hard as hell to code

        Comment

        • bloodlust

          #5
          Re: Stargate Mod Update

          That looks pretty cool, but I think Shattared Faith is going to be better

          Comment

          • |D|-Max
            Member
            • Aug 2005
            • 419

            #6
            Re: Stargate Mod Update

            why does it have to be french!

            Comment

            • box_boy

              #7
              Re: Stargate Mod Update

              Hehehe i always knew those pesky americans came through a portal on karkand...

              Comment

              • Ryoshima

                #8
                Re: Stargate Mod Update

                I wouldn't count on the gate to be coded to transport people, unless you make it a vehicle.

                Comment

                • FordMustang

                  #9
                  Re: Stargate Mod Update

                  so thats how we got to Karkand...

                  Comment

                  • rexman

                    #10
                    Re: Stargate Mod Update

                    They could use python to transport people and vehicles using trigger radius events and the setPostion function.

                    Comment

                    • Dangerdog
                      Member
                      • Oct 2007
                      • 1011

                      #11
                      Re: Stargate Mod Update

                      Holy crap, how many times will it take for mods like this to be shut down by rabid, bloodthirsty lawyers before people get a clue!?

                      This is like having a sign on your back that says "Kick me!", only you were the one that put it there.

                      Comment

                      • Spawndemon
                        Member
                        • Oct 2005
                        • 6015

                        #12
                        Re: Stargate Mod Update

                        Originally posted by Dangerdog
                        Holy crap, how many times will it take for mods like this to be shut down by rabid, bloodthirsty lawyers before people get a clue!?

                        This is like having a sign on your back that says "Kick me!", only you were the one that put it there.
                        This mod has been around for awhile, couple years working on BF42 and they haven't been shutdown yet...

                        Comment

                        • Diablokruse

                          #13
                          Re: Stargate Mod Update

                          That would be pretty sweet if it works.

                          Comment

                          • Sir. Pxl_Buzzard
                            Member
                            • Apr 2007
                            • 134

                            #14
                            Re: Stargate Mod Update

                            And if the Stargate will actually work. :p

                            Comment

                            • gamer24

                              #15
                              Re: Stargate Mod Update

                              Coding it is going to be the hard part, especially with Python. But my Stargate Mod (Final Front) we found a way to do it. Youll have to wait and see what we did to get it to work. All ill tell you is, is that you will be able to see the worm hole like it shows in the show when going through the gate.

                              One thing they need to work on is textures. That texture is for a game like BF1942. It seems that they just brought it over and fixed the model a little.

                              Comment

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