<a href="http://www.gamecloud.com/">Gamecloud</a> conducted an in-depth interview with the <a href="http://sf.prolificgames.com/">Shattered Faith</a> mod team. If you're interested in reading where this promising mod is heading, it's a must-read.<blockquote><strong>Gamecloud</strong> - How did the idea for Prolific Games and Shattered Faith come about?<br><br><strong>Mikael "Luuri" Achren</strong> - Shattered Faith and it's theme was crafted in preproduction, that we started in early the early spring of 2005. Although we were tossing around different ideas during the last stages of GC, the finalized concept only emerged from the weekly meetings we held. Such an original modification requires an extensive preproduction phase. From the meetings and concepts, we started crafting our vision into reality through concept art, modeling, texturing and experimental coding.</blockquote><center><a href="http://www.totalbf2.com/images.php?img=news/images/00286.jpg"><img src="/news/images/thumb_00286.jpg"></a> <a href="http://www.totalbf2.com/images.php?img=news/images/00357.jpg"><img src="/news/images/thumb_00357.jpg"></a></center><br>Read the entire interview <a href="http://www.gamecloud.com/article.php?article_id=1954">here</a>.
Shattered Faith Interview
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