Red Crucible Mod Update

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  • GI_JOEJK

    #16
    Re: Red Crucible Mod Update

    It's 7k, but thats with evrything. Thats about the same polygon count as the Forgotten Hope panthers I made, and they work just fine in BF1942. So this number should be no problem for the BF2 engine. And this is one of our heavier vehicles.

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    • Swift_Striker

      #17
      Re: Red Crucible Mod Update

      pretty good for the detail work.

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      • DoubleVee

        #18
        Re: Red Crucible Mod Update

        Originally posted by GI_JOEJK
        It's 7k, but thats with evrything. Thats about the same polygon count as the Forgotten Hope panthers I made, and they work just fine in BF1942. So this number should be no problem for the BF2 engine. And this is one of our heavier vehicles.
        WOW, you worked for FH...that is awesome, cuz all FH vehicles r amazing :)

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        • GI_JOEJK

          #19
          Re: Red Crucible Mod Update

          We have a new updated, go check it out!




          We have a new skinned BMP-2 and other stuff...

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