<a href="http://www.risingconflicts.com/"> Rising Conflicts</a> updated their site with images of an Israeli Defence Force F16I. <p><center><a href="http://www.totalbf2.com/images.php?img=news/images/F16I.jpg"><img src="http://www.totalbf2.com/news/images/F16I.jpg" width="150" height="112" alt="Battlefield 2 News Image" > <a href="http://www.totalbf2.com/images.php?img=news/images/f16l2.jpg"> <img src="http://www.totalbf2.com/news/images/f16l2.jpg" width="150" height="112" alt="Battlefield 2 News Image" ></a></center><br> The team also announced the Rising Conflicts Send Us a Postcard Contest. The contest simply requires fans to send in a postcard to the Rising Conflicts team, and the best postcards, judged on distance and creativty of the content will recieve prizes. Simple as that! Check out the exact details, the mailing addresses, and full sized images of the fighter jets <a href="http://www.risingconflicts.com/index.php?action=article&news_id=20">here.</a>
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Rising Conflicts Mod Update
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Re: Rising Conflicts Mod Update
Both model and skin look great (compared to other attempts made by other mods). Did they get a new skinner or something? The quality on this is superiour to their other planes. Only suggestion would be to add more staining and paint chipping on the botton of the plane and on the fuel tanks. Good job nontheless, could use a little contrast aswell bu the camo is nicely excuted.
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Re: Rising Conflicts Mod Update
very nice i just saw pics of the new block 60 f-16 the other day at a Air National Guard Meeting. there actually owned by the middle east. we jsut have a contract to train thier pilots how to fly them and train thier maintainers how to fix them. Very good render of the F-16C-60 although the only ones in existance are in ownership of the arizona Air National Guard
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Re: Rising Conflicts Mod Update
NLh3nk has been skinning for us for a while now, and is just getting progressivly better. But with the recent merger with the Battle For Supremacy team, we do have several new modelers, skinners, and coders, and are somewhere around 50 or so total people working on Rising Conflicts.
As far as number of polygons and triangles, we are running at and around the limit that is reccomended.
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