Battlegroup 2 Mod Update

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  • Woolgar

    #31
    Im WW2 Weapons werent shiny at all. Sure during parade time they would lacquer and shine them up, but when it came to going back into combat the lacquer/polish/whater was stripped down to remove any shine. Why?

    Shine = Glare = SPOTTED = Dead.

    So.......shiny = bad.

    Comment

    • z2.Tex

      #32
      Ya nice stuff

      Comment

      • Bobton

        #33
        Originally posted by Raslin
        As with the renders, the models arent bad, but the skins just dont look that great...
        You mind telling me what is wrong with them?

        Comment

        • Woolgar

          #34
          Their shiny....lol Just jokin. They look good to me.

          Comment

          • Bobton

            #35
            Originally posted by |1.RD|Burke
            Their shiny....lol Just jokin. They look good to me.
            You make a good point about the shine, I didn't think about that/had not read that. Still, I would rather shoot a shiny rifle than an ugly one ingame :).

            Yes, they look good to me as well, also to everyone else I show. Raslin must be one in a million :\.

            Comment

            • Woolgar

              #36
              I read it in a Paratroopers Novel.

              All the Way to Berlin. He mentioned it it there and complained about how much of a pain it was just for the 'Brass'.

              Doesnt really matter to me, as long as their not super shiny. Its really hard to get good wood coloring across thru a digitally created image (Imo anyway).

              Im not gonna say Boo till I see the Garand, then my mind will be made up.

              Comment

              • Raslin

                #37
                Well, its hard to say. The metal isnt bad on them, but the skins look like they were lower res than BF2 weapons normally are, and the wood looks strange... The mosin wood isnt bad, but the Kar wood just looks wierd...

                Sorry I cant get more specific

                Comment

                • Hannez

                  #38
                  Hmm, it would look cool if those rifles could be a lill "raped" like there would be some scratches and mud stains. I think it would look really great! :p

                  Comment

                  • Mabes[31stMEU]

                    #39
                    Skins looks good, like everyone has said, just fix the brightness and maybe throw on some battlescars (nicks, dinks, scratches and what not) and make the damn things bigger (so they look realistic to the hand models and make them longer, the real rifles are both pretty damn long, i know this because my brother owns a K98 and has my Nagant til I get back)

                    Comment

                    • 0bullseye0

                      #40
                      love those guns on the screenshots now you have to put in some blood!!

                      Comment

                      • `danny

                        #41
                        Looks very nice from my view, but that's just me :)

                        Comment

                        • jimbob

                          #42
                          Sorry bobton have to agree with every1 else - firearms certainly were not "shiny" on the battlefield nor does anyone really want to play with weapons outta the box - i think from reading the replies the general consensus is clear... (units often matted their rifles for the exact reason burke pointed out)

                          give us dirt give us grime - heck knows my foxhole aint clean.

                          more particularly - turn down the saturation on the wood. etches, cracks?
                          scratches and stains on metal? tone down reflection accordingly?
                          and dont mean to be a bummer but the size concern is justified - look at the scale of the rifle in comparison to hand? otherwise bring the fingers in?

                          otherwise keen to see how this pans out - lot of good work done in previous engines. looks like you've got some strong competition with the way forgotten hope is panning out :p hopefully you will up the anti hey?

                          back to it boys!!!

                          Comment

                          • Raslin

                            #43
                            Originally posted by jimbob
                            Sorry bobton have to agree with every1 else - firearms certainly were not "shiny" on the battlefield nor does anyone really want to play with weapons outta the box - i think from reading the replies the general consensus is clear... (units often matted their rifles for the exact reason burke pointed out)

                            give us dirt give us grime - heck knows my foxhole aint clean.

                            more particularly - turn down the saturation on the wood. etches, cracks?
                            scratches and stains on metal? tone down reflection accordingly?
                            and dont mean to be a bummer but the size concern is justified - look at the scale of the rifle in comparison to hand? otherwise bring the fingers in?

                            otherwise keen to see how this pans out - lot of good work done in previous engines. looks like you've got some strong competition with the way forgotten hope is panning out :p hopefully you will up the anti hey?

                            back to it boys!!!

                            Careful, criticising the work in any way will get bobton calling you a fanboy.

                            Comment

                            • Bobton

                              #44
                              I'll see what I can do about the shine, the K98 was the first weapon I put into game (July 23rd I think) and I was just learning then. I've put in a hell of a lot more weapons into game and have learned alot about normal maps and such. I'm not going to skin mud stains or grime though. As for the Mosin wood, all I can say is that it looks pretty much like the wood when compared to our mapper's mosin nagant.

                              Raslin, I don't like you because of the way you act. Your version of criticism is just saying something sucks without reason, then when I ask for a reason you give nothing solid . You attack people for no good reason, and if there is a reason it is because they clearly can model better than you. Of course your past relations with BG42 come into play greatly as well (fanboy).

                              Comment

                              • (BG)Patton
                                Member
                                • Jun 2007
                                • 829

                                #45
                                i love BG42 and will love bg2

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