Battlefield Experience v.66 Mod Release

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • DMC

    #1

    Battlefield Experience v.66 Mod Release

    The Battlefield Experience mod developers have released version 0.66. Below is a list of notable changes (among over one hundred and fifty).
    - Decreased jump height
    - Increased sprint time
    - Added blood effects
    - Added critical damage system to infantry (bleeding)
    - Tweaked player rag doll physics
    - Changed most handweapon sounds
    - Added rangefinder to M1A2
    - Fixed v.6 crash bug
    Read the full change-log here and you can download the latest version here.
  • DoubleVee

    #2
    Nice....I found a laser designator in this mod, I wonder how it works...cuz it's kind of useless with BOTS...

    Comment

    • Money Fist

      #3
      my bad
      *mod please delete*

      Comment

      • KingFriday

        #4
        Sounds cool. Not sure about the jump height. Sure it will help against bunnies but ever get stuck going uphill? Sometimes sprint and jump is all that gets you up.

        Comment

        • Mateus

          #5
          I'd like to thank the mod team on creating a really successful mod, THIS is how BF2 should have been...
          I love the sniper rifle noise, and the zooming (But still needs fixes)
          I've made a list of bugs/improvments that I've found:

          - Snipe rifle zooms once more after each shot

          - It would be bettter if the scope stayed in the same zoom after loading another round (Like CS:S with the awp)

          - You can hear a weapon firing 500m away with the same volume as if you're firing yourself (Doppler effect?)

          - AT sub-machine gun has the sound of a heavy mounted machine gun

          - Missing strings of text in the menu (Some are in German)

          - Why do most kits have no grenades or pistols?

          Comment

          • Troopa-666

            #6
            "increased sprint time"? sounds awful, sprinting recharges to fast already

            Comment

            • DeathGiver

              #7
              Anyway you can make those new sounds work in regular BF2?

              Comment

              • C11.Nemisis

                #8
                is this a mod you can activate in the custom games tab and still haev regular battlefield 2 to switch between

                Comment

                • DeathGiver

                  #9
                  The way i activated it was from a shortcut in the BFE folder.

                  Comment

                  • HYBRiS

                    #10
                    "- Mines are now triggered by personnel and vehicles"
                    This is awfull!
                    What concept about vehicle mines vs troop mines didn't the mod team understand?
                    You can in fact jump on a live vehicle mine (I've done it myself) without it being triggered, since it needs a LOT more pressure to activate.

                    Comment

                    • HYP3R

                      #11
                      Originally posted by HYBRiS
                      You can in fact jump on a live vehicle mine (I've done it myself) without it being triggered, since it needs a LOT more pressure to activate.
                      Yikes... u did this on purpose?

                      I have one question to all that play this mod. How many people are playing it?? In other words, is there alot of servers that offer this mod and are they full? I downloaded a GTA type of mod for the BF:V. I could only find 2 servers and there was literally 6 people playing it. One server only had 2 people ;/

                      Comment

                      • SB NBT

                        #12
                        Is this still the Frosty mod???????????

                        Comment

                        • dBs

                          #13
                          This sounds pritty cool. Hopefully itll get some popularity and enough servers to keep it running =)

                          Comment

                          • HYBRiS

                            #14
                            Yikes... u did this on purpose?
                            They dared us to it in the army, to prove that it won't detonate from people just walking over it.

                            Comment

                            • Cerro

                              #15
                              Originally posted by SB NBT
                              Is this still the Frosty mod???????????
                              It most certainly is.

                              Comment

                              Working...