That's right Counter-Strike fans, Valve is currently in the process of updating and testing both de_dust and de_dust2 for Counter-Strike: Source. There is a catch however. The catch is that the maps are being tested only on official Valve CS: Source servers. You can play and test them, but you have to join up on servers using the "Valve" tag testing these maps.
So far, these are the changes that have been made to the two popular Counter-Strike maps.
If you wish to actively test the update maps out, please see this official SPUF thread on how to do so. There are specific guidelines to follow when posting about issues in the map, so please read that thread's OP carefully.
So far, these are the changes that have been made to the two popular Counter-Strike maps.
2010-7-27 B
de_dust2 ( de_dust2_v104 )
- Fixed player getting stuck at double doors
- Fixed wrong texture in interior arch
- Fixed gaps in ground
- Textured visible nodraw roof from T spawn
- Fixed newly blocked window (short A)
- Fixed hole in sky clip (long A)
- Clipped off awkward high position on rocks near CT spawn
2010-7-27
de_dust2 ( de_dust2_v103 )
- halved tonal range ( reduced HDR effect )
de_dust ( de_dust_v102 )
- halved tonal range ( reduced HDR effect )
2010-7-26
de_dust2 ( de_dust2_v102 )
- fixed a bunch of exploits.
- matched dust cloud visibility to DX8.
de_dust ( de_dust_v101 )
- matched dust cloud visibility to DX8.
- matched de_dust2's HDR characteristics.
de_dust2 ( de_dust2_v104 )
- Fixed player getting stuck at double doors
- Fixed wrong texture in interior arch
- Fixed gaps in ground
- Textured visible nodraw roof from T spawn
- Fixed newly blocked window (short A)
- Fixed hole in sky clip (long A)
- Clipped off awkward high position on rocks near CT spawn
2010-7-27
de_dust2 ( de_dust2_v103 )
- halved tonal range ( reduced HDR effect )
de_dust ( de_dust_v102 )
- halved tonal range ( reduced HDR effect )
2010-7-26
de_dust2 ( de_dust2_v102 )
- fixed a bunch of exploits.
- matched dust cloud visibility to DX8.
de_dust ( de_dust_v101 )
- matched dust cloud visibility to DX8.
- matched de_dust2's HDR characteristics.
If you wish to actively test the update maps out, please see this official SPUF thread on how to do so. There are specific guidelines to follow when posting about issues in the map, so please read that thread's OP carefully.