Counter-Strike: Source Beta Updated

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Counter-Strike: Source Beta Updated

    The hits just keep on coming. A new update for the Counter-Strike: Source beta was also just released.

    Counter-Strike: Source Beta
    - Fixed "wade" water sound not playing correctly on maps like Chateau.
    - Updated the scoreboard:
    -- Fixed to scale correctly in 5:4 resolution.
    -- Fixed so it can be closed during intermission
    -- Reduced font size to accommodate seeing 16 players per side.
    - Fixed issue that awarded three points and a separate achievement when the bomb explodes after the round ends.
    - Fixed issue with round end panel blocking the view of the game.
    - Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade.
    - Fixed getting the achievement for shooting enemies in mid-air if the enemies were on ladders.
    - Fixed mapcycle.txt skipping over several entries in the list.
    - Fixed console warnings about missing materials.
    - Fixed an issue that could cause a single MVP star to appear as an entry on the scoreboard.
    - Fixed issue that made the FINISHER achievement impossible to get.
    - Fixed ai_test_los crashing the server.
    - Fixed the chat window so it no longer renders over scoreboard.
    - Fixed MVPs not being cleared when sv_nomvp is set to 1.
    - Marked mat_showlowresimage as a cheat command.
    - Updated several strings to be gender neutral.
    - The large radar is now disabled when freeze cam is active.
    - Achievements dialog changes:
    -- Now displaying the Steam Achievements dialog instead of the in-game Achievements dialog if screen width is less than 1024.
    -- The Achievements dialog is now closed if you have it open and switch to a lower resolution.
    - Repositioned the Fun Fact on the summary tab of the Achievements dialog and gave it a background to fix truncation and readability.
    - Added a priority order for displaying win conditions when multiple win conditions are set.
    -- If timelimit exists and is not 0, then show timelimit.
    -- If timelimit does not exist, show maxrounds if not 0.
    -- If both timelimit and maxrounds are 0, show winlimit.
    -- If timelimit, maxrounds, and winlimit are all 0, show nothing.


    The drill, you know it.
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