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Bad Company 2 Servers Updated to R9

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  • Bad Company 2 Servers Updated to R9

    The R9 update for all Battlefield: Bad Company 2 servers has started to go live today. Game server providers, such as MyInternetServices.com, have already started to roll out the update that fixes a number of behind the scenes issues. As always, the full list of changes can be found below.

    A few changes can be found prior to the jump, with the full list viewable if you "continue reading." The news of the update comes to us courtesy of the Battlefield Blog.
    - admin.say command implemented
    -- the output currently looks a bit funky on the game client, like so: Player: [Server]:
    but with the next game client it will look like: Server:
    - admin.yell to squad has changed (you need to specify both team and squad)
    - squad numbering has changed - the "no squad" squad has ID 0, and real squads are 1 and up.
    - Autobalance improved, it shuffles people both during and between rounds now, and does a better job
    -- Currently there is no way to turn it off
    - mapList* commands reworked
    - banList* commands reworked
    - listPlayers command added
    <!--more-->
    - admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
    - Players have non-PB GUIDs now (these are distinct from PB GUIDs)
    - onChat event reworked
    -- now it specifies target player subset as well
    -- shows text before profanity filtering
    -- client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
    -- use “/!” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
    - player.onAuthenticated added (it’s triggered when a player receives GUID)
    - player.onSquadChange, player.onTeamChange implemented
    - Couple of crash fixes
    - Support for server-side “region” setting (not yet used by the game client)
    - Ranked ON forces game-password OFF
    - Ranked and PunkBuster settings can only be changed during server startup
    - A server is marked as "hardcore" either when Friendly Fire is enabled, or when all the typical hardcore settings (hardcore killcam minimap etc) have been flipped
    - exposed number of rounds per maps in maplist.txt, and via the remote admin commands
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