Valve Dives Head First into Motion Sensing Controls

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Valve Dives Head First into Motion Sensing Controls

    Valve is partnering up with Sixense Entertainment and Razer to bring PC gamers a "revolutionary true-to-life, next-generation motion sensing and gesture recognition controller for PC gaming."
    The multi-year technology partnership between the companies have been in the works at Razer's design innovation centers in San Francisco as well as in Singapore, where Razer recently announced a US $20M investment in the Razer-MDA IDM Lab for the research into next generation user interfaces for gaming.

    "We are really excited to be working with Razer to bring motion gaming to the PC world. This technology collaboration will allow PC gamers to experience true-to-life gaming in a different dimension," said Avi Arad, chairman and cofounder, Sixense. "This is a strong partnership that will not only enhance the entire gaming experience, but will truly revolutionize how games are played on the PC."

    Working together with Valve, Razer and Sixense will be presenting a first glance into the future of PC Gaming with Left 4 Dead 2, a co-op team based tactical FPS game that is available on the Steam network, with a technology demonstration of what is slated as the first true one-to-one motion sensing and gesture recognition platform for the PC, which adds a totally new dimension to the Left 4 Dead 2 experience. Technology demonstrations with prototype motion sensing controllers will be held at the Las Vegas Convention Center, South Hall 4, Meeting Room #S215. Products utilizing the motion sensing technology showcased at CES will be launched later in 2010.

    "With this controller, Razer and Sixense have created the most immersive way to play our games," said Chet Faliszek, team lead on Valve's recent best-seller Left 4 Dead 2. "For us and for our customers, this release represents motion-enabled gaming that's more integrated and visceral than any platform has so far achieved."

    Valve are no strangers to innovative controller technology. Recently, the development studio added support for Novint's Falcon, a force-feedback 3D controller peripheral, to many of their current titles for the PC.
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