The Saboteur's Second Developer Diary

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    The Saboteur's Second Developer Diary

    The second developer diary for The Saboteur went up earlier today on the PlayStation Blog. The latest entry discusses the challenges in bringing the city of Paris into an enjoyable gaming experience.
    First and foremost, we had to be very cautious about how to bring the in-game version of it to life. We started out by thinking about how to create “the fantasy” of Paris. From a physical world perspective we’d have to make sure that we had all the major monuments in the game, and we do. The Louvre? Check. Notre Dame? Check. The Eiffel Tower? Too big to fit in the game, cut… OK I lied… absolutely! Check! They’re all there and built to their grand real world scale – waiting to be climbed and explored. All monuments have been placed where they belong in a scaled down map of Paris and filled in the twisting streets and buildings in between. It’s not a real map of Paris but it captures the spirit of what the city feels like. For example, from the storefronts you’ll be able to see the street level all the way to the amazing rooftop that inspired parkour. Parkour, for those who don’t know, is the gymnastic free-running you’ve seen in movies like Casino Royale or in games like Mirror’s Edge.

    Be sure to check out more from the latest diary entry over at the PlayStation Blog. The Saboteur is slated for release on the PC, Xbox 360 and PlayStation 3 on December 8.
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