A rather large update was released just moments ago for Team Fortress 2. Let's take a look at that list of changes, shall we?
The update should automatically download for clients and server admins should run hldsupdatetool to get the content.
Team Fortress 2:
• Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
• Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
• Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
• Updated the class menu to show the local player's current class
• Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
• Updated "player_hurt" game event to include "damageamount" and "crit" values
• Fixed a rare crash in particle system
• Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
• Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
• Fixed Medic not being able to release his UberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
• Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
• Prevented servers from using steam:// commands in their MOTD text
• Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
• Fixed friendly-fire/spectator exploit using projectiles
• Fixed disguised spies not getting ammo from enemy dispensers
• Fixed thrown sandvich traveling through players before being activated
• Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
• Fixed fire overlay drawing on hats in DX80
• Fixed an exploit that allowed servers to corrupt client's item database
• Fixed full packet updates showing cloaked Spies for an instant
• Fixed a prediction error resulting in mis-predictions of crits
Community requests:
• Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity
• Added server ConVar "bot_crouch" to make bots crouch
• Added model override for item_teamflag entity
• Added ability to turn off particle trail for players carrying the item_teamflag entity
• Updated team_train_watcher to support 8 cp/track links (was previously 4)
• Added "+quickswitch" command, which brings up a small panel allowing you to rapidly change the loadout of your current class & active weapon slot
• Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk with each other during a match (default is 0)
• Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
• Updated the class menu to show the local player's current class
• Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: never, 1: normal, 2: always (default is 1)
• Updated "player_hurt" game event to include "damageamount" and "crit" values
• Fixed a rare crash in particle system
• Fixed being able to eat your sandvich (via taunt) and drop it in the same frame
• Fixed not correctly remembering the last weapon if you're using "remember active weapon" and the last weapon was the weapon in slot 0
• Fixed Medic not being able to release his UberCharge if his team won the previous round and the Medigun was his last active weapon (while using "remember last active weapon")
• Fixed not remembering the last active weapon correctly if the player didn't die before the next round restart
• Prevented servers from using steam:// commands in their MOTD text
• Fixed using the regen cabinets to get more health than you should when you switch between weapons with/without max health reduction attributes
• Fixed friendly-fire/spectator exploit using projectiles
• Fixed disguised spies not getting ammo from enemy dispensers
• Fixed thrown sandvich traveling through players before being activated
• Fixed sandviches sometimes spawning inside walls, or being thrown through thin walls
• Fixed fire overlay drawing on hats in DX80
• Fixed an exploit that allowed servers to corrupt client's item database
• Fixed full packet updates showing cloaked Spies for an instant
• Fixed a prediction error resulting in mis-predictions of crits
Community requests:
• Added new "func_flag_alert" entity that fires an alert when a player carrying a flag starts touching the entity
• Added server ConVar "bot_crouch" to make bots crouch
• Added model override for item_teamflag entity
• Added ability to turn off particle trail for players carrying the item_teamflag entity
• Updated team_train_watcher to support 8 cp/track links (was previously 4)
The update should automatically download for clients and server admins should run hldsupdatetool to get the content.