Just moments ago, a massive update was released for America's Army 3. The change log is huge, so be sure and click on "continue reading" for the full details.
Training
• Corrected error that sometimes resulted in hangs when starting training missions
• Fixes single player sprint/dive failing to bring back weapon after grenade toss
• Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it easier to understand when the player is doing it correctly
• Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it disappears sooner so the reappearance of it on a second hit is more obvious
• Addressed issue where firing rounds in AIT SDM early would prevent the player from completing AIT SDM
• Fixes incorrect colors on correct/incorrect text on the CLS AAR
• Fix for close menu and double menus in training levels
• CLS AAR now shows the CLS achievement if earned
• SDM AAR now correctly displays the hit location on the targets<!--more-->
Gameplay
• TS3 voice rules now work correctly after map rotation
• Corrected issue where mission success wasn't reporting properly if you weren't alive at the end of the round
• Restored incapacitated ROE handling so shooting incapacitated players again will give you ROE violations
• Grenadier role fixed so the M83 smoke grenades will appear in the role selection screen
• Medic treatments will work when victim is within a vault mantle volume without triggering the vault mantle action
• Client will now cleanup old stat cache files on start up
• Removes "player didn't play in round" server logging message
• All grenades will now properly display for all class types appropriately
• Fixes weapon vanishing when player crouch/slides after a grenade is thrown
• Fix for going prone weapon vanishing after grenade toss
• Setting "Brightness" now saves properly
• Added numerous Server Browser enhancements for performance
• Activates primary weapon after sprinting if player no longer has a weapon
• Weapon is now unzoomed/lowered when changing weapons
• Fixes touching M714 smoke round so it no longer gives impact damage if it has no velocity
• Interrupted reloads now return to the previous weapon fire mode
• Fixes issues related to loadout at spawn
• Fixes leaning players not being able to be hit in the head
• Fix for grenades incorrectly triggering overpressure effects
• Rounds are now locked to 6 rounds plus an optional OT round. Final round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring
• Fixes issue in some AARs that were displaying the incorrect rank
• Corrected first deployment cinematic
• Fixes for enemy neutralized per round counter(and other round counters) not resetting every round
• Kill/Death Ratio UI display now rounded to the nearest tenth
• Fix for quick weapon swap inconsistency
• Soldiers incapacitated with raised sights now lower their sights prior to going incapacitated which should fix the issue of the "large gun" view after being incapacitated
• Preplanner objective buttons should no longer be off the edge and not be able to be clicked
• Melee and M320 incapacitations should now count correctly
• Radial menus should no longer interrupt firing until they fade in
• Fix for VIP being incapacitated with no live teammates not awarding objective points as well as mission ending
• Fix for melee working through walls if enemy soldier up against opposite side of wall
• Modified appearance of CTT background
• Fix for players being pushed to wrong walk speed state after transitioning between raised sights up and sprinting. Now restores previous state correctly
• You can now use the middle mouse button for reloads and mouse button input is cleared when the radial menu appears
• Fix for VIP who is incapacitated and then later secured or confirmed not triggering the VIP victory
• Fixes door sounds to work in multiplayer
• Fix for end of round AAR not always showing the correct winning action player
• Fix for TAH briefing not having correct text
• Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated
• Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag
• Fixes a bug which was allowing players to shoot while vaulting/mantling *Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout
• Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling)
Stats & UI
• Rank display corrected
• Fixes advanced rifleman related achievements so SL's and FTL's are considered advanced rifleman and can earn the achievements
• Fixes maximum length of player or soldier name issues
• Adjusted the soldier overview statistics
• Fixes exploit relating to disabling fog by disabling FloatingPointRenderTargets in the INI
• Stick to the plan achievement fixed
• Soldier achievements should never overflow the maximum actions required to earn an achievement in the Achievements UI
• Several achievement rules corrected
• Corrects Advancement Points not being awarded properly for completing training missions
• Adds messaging when achievements are earned on server without enough players
• V for Victory scoring rules corrected
• Account linking should now work
• Account settings page now has very brief instructions on using the unit information" (clan) tag field
• Account settings should no longer show old information if player logs out and then creates a new account or logs in with a different account
• Login button should once again be highlighted
• Video Settings resolution selection should work better now (drop-down controls were replaced with better controls)
• Map vote functionality restored
• Vote kick UI now has room for all player names
• Fixes for when vote kick target leaves server - - the vote kick option now fades out
• Settings UI: Modified the way the Accept and Cancel buttons highlight and change state to avoid player confusion
• Settings UI: Resolution adjustment for 4:3 ratios now work properly
• Fixed several menu issues that could result in locking movement or not locking movement)
• Vanishing angled brackets (greater than/less than symbols) no longer hide the players name
• Support for joining a server from the aa3game.exe command line (use format "+connect " and optional "+password ").
• UI corrections to several Army information pages
• Fixes several Mission Completed scoring rules which will now allow the various distinguished role achievements to function properly
• Fix for group handling logic so players in multiple groups have their groups prioritized
• Added message sent to all players if 3 or fewer players are on teams so they know scoring won't count
• Fix for account settings profile update data saving/updating so that you can navigate away from and back to the menu and see your changes without having to login again
Missions
• VIP standard loadout on Impact now has the correct number of magazines
• TAH volume on Impact can no longer be taken from below the building
• Impact now has a moving Firescout
• Fixed Impact level exploit where players could prone/crouch their way out of world
• Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level * Collision problem with not being able to shoot through fence in Ranch barn
Admin & Misc
• In game IRC now sends the game version in the link
• Several support and community page links corrected
• New Authentication SDK with several fixes
• New MBS SDK with several fixes and performance improvements
• Fix for the PB kick when the player has PB intentionally disabled corrupting the player count on the server
• Updated the OpenAL DLL's included with the game to the latest from Creative
• Fix for Alt-Tab crash when using Vista (or DX9 in general)
• Fix for performing radial menu action leaving left mouse button in pressed state
• Admin communications console commands should now work correctly
• Server admins can no longer pick a team and no longer appear in the team select list
• Administrators no longer need to enter the GamePassword on locked servers if they use the correct AdminPW
• AdminRemovePlayerAdmin response message corrected
• Corrected error that sometimes resulted in hangs when starting training missions
• Fixes single player sprint/dive failing to bring back weapon after grenade toss
• Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it easier to understand when the player is doing it correctly
• Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it disappears sooner so the reappearance of it on a second hit is more obvious
• Addressed issue where firing rounds in AIT SDM early would prevent the player from completing AIT SDM
• Fixes incorrect colors on correct/incorrect text on the CLS AAR
• Fix for close menu and double menus in training levels
• CLS AAR now shows the CLS achievement if earned
• SDM AAR now correctly displays the hit location on the targets<!--more-->
Gameplay
• TS3 voice rules now work correctly after map rotation
• Corrected issue where mission success wasn't reporting properly if you weren't alive at the end of the round
• Restored incapacitated ROE handling so shooting incapacitated players again will give you ROE violations
• Grenadier role fixed so the M83 smoke grenades will appear in the role selection screen
• Medic treatments will work when victim is within a vault mantle volume without triggering the vault mantle action
• Client will now cleanup old stat cache files on start up
• Removes "player didn't play in round" server logging message
• All grenades will now properly display for all class types appropriately
• Fixes weapon vanishing when player crouch/slides after a grenade is thrown
• Fix for going prone weapon vanishing after grenade toss
• Setting "Brightness" now saves properly
• Added numerous Server Browser enhancements for performance
• Activates primary weapon after sprinting if player no longer has a weapon
• Weapon is now unzoomed/lowered when changing weapons
• Fixes touching M714 smoke round so it no longer gives impact damage if it has no velocity
• Interrupted reloads now return to the previous weapon fire mode
• Fixes issues related to loadout at spawn
• Fixes leaning players not being able to be hit in the head
• Fix for grenades incorrectly triggering overpressure effects
• Rounds are now locked to 6 rounds plus an optional OT round. Final round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring
• Fixes issue in some AARs that were displaying the incorrect rank
• Corrected first deployment cinematic
• Fixes for enemy neutralized per round counter(and other round counters) not resetting every round
• Kill/Death Ratio UI display now rounded to the nearest tenth
• Fix for quick weapon swap inconsistency
• Soldiers incapacitated with raised sights now lower their sights prior to going incapacitated which should fix the issue of the "large gun" view after being incapacitated
• Preplanner objective buttons should no longer be off the edge and not be able to be clicked
• Melee and M320 incapacitations should now count correctly
• Radial menus should no longer interrupt firing until they fade in
• Fix for VIP being incapacitated with no live teammates not awarding objective points as well as mission ending
• Fix for melee working through walls if enemy soldier up against opposite side of wall
• Modified appearance of CTT background
• Fix for players being pushed to wrong walk speed state after transitioning between raised sights up and sprinting. Now restores previous state correctly
• You can now use the middle mouse button for reloads and mouse button input is cleared when the radial menu appears
• Fix for VIP who is incapacitated and then later secured or confirmed not triggering the VIP victory
• Fixes door sounds to work in multiplayer
• Fix for end of round AAR not always showing the correct winning action player
• Fix for TAH briefing not having correct text
• Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated
• Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag
• Fixes a bug which was allowing players to shoot while vaulting/mantling *Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout
• Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling)
Stats & UI
• Rank display corrected
• Fixes advanced rifleman related achievements so SL's and FTL's are considered advanced rifleman and can earn the achievements
• Fixes maximum length of player or soldier name issues
• Adjusted the soldier overview statistics
• Fixes exploit relating to disabling fog by disabling FloatingPointRenderTargets in the INI
• Stick to the plan achievement fixed
• Soldier achievements should never overflow the maximum actions required to earn an achievement in the Achievements UI
• Several achievement rules corrected
• Corrects Advancement Points not being awarded properly for completing training missions
• Adds messaging when achievements are earned on server without enough players
• V for Victory scoring rules corrected
• Account linking should now work
• Account settings page now has very brief instructions on using the unit information" (clan) tag field
• Account settings should no longer show old information if player logs out and then creates a new account or logs in with a different account
• Login button should once again be highlighted
• Video Settings resolution selection should work better now (drop-down controls were replaced with better controls)
• Map vote functionality restored
• Vote kick UI now has room for all player names
• Fixes for when vote kick target leaves server - - the vote kick option now fades out
• Settings UI: Modified the way the Accept and Cancel buttons highlight and change state to avoid player confusion
• Settings UI: Resolution adjustment for 4:3 ratios now work properly
• Fixed several menu issues that could result in locking movement or not locking movement)
• Vanishing angled brackets (greater than/less than symbols) no longer hide the players name
• Support for joining a server from the aa3game.exe command line (use format "+connect " and optional "+password ").
• UI corrections to several Army information pages
• Fixes several Mission Completed scoring rules which will now allow the various distinguished role achievements to function properly
• Fix for group handling logic so players in multiple groups have their groups prioritized
• Added message sent to all players if 3 or fewer players are on teams so they know scoring won't count
• Fix for account settings profile update data saving/updating so that you can navigate away from and back to the menu and see your changes without having to login again
Missions
• VIP standard loadout on Impact now has the correct number of magazines
• TAH volume on Impact can no longer be taken from below the building
• Impact now has a moving Firescout
• Fixed Impact level exploit where players could prone/crouch their way out of world
• Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level * Collision problem with not being able to shoot through fence in Ranch barn
Admin & Misc
• In game IRC now sends the game version in the link
• Several support and community page links corrected
• New Authentication SDK with several fixes
• New MBS SDK with several fixes and performance improvements
• Fix for the PB kick when the player has PB intentionally disabled corrupting the player count on the server
• Updated the OpenAL DLL's included with the game to the latest from Creative
• Fix for Alt-Tab crash when using Vista (or DX9 in general)
• Fix for performing radial menu action leaving left mouse button in pressed state
• Admin communications console commands should now work correctly
• Server admins can no longer pick a team and no longer appear in the team select list
• Administrators no longer need to enter the GamePassword on locked servers if they use the correct AdminPW
• AdminRemovePlayerAdmin response message corrected