A new Team Fortress 2 update was just released. While it wasn't as significant as the Steam client update released earlier today, this update does include a few choice fixes and improvements to the game.
I do believe the best fix from all of this is the part that prevents pyros from burning players who are under water. Hooray for exploit fixing! Restart those clients to grab the update immediately, or don't. It's really all up to you.
Team Fortress 2:
• Added "tf_allow_player_use" server ConVar to control players executing +use while playing (defaults to 0)
• Fixed a bug where full backpacks resulted in an item being repeatedly found each time the game is started
• Fixed being able to burn players/buildings that are in the water while standing outside the water
• Fixed teleporting Spies getting stuck in enemy players standing on the exit
• Fixed server log not listing telefrag kills as weapon "telefrag"
• Fixed the Pyro's airblast pushing Spectators in free-look mode
• Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing
• Fixed freezecam screenshots sometimes being saved outside the Screenshots folder
• Fixed deathnotice and server log entries not using the unique item names/icons when buildings are destroyed
• Fixed a case where the weapon selection menu wasn't drawing the images of non-standard items if the player was using hud_fastswitch 1 and using slot7-10 to view the panel
• Fixed CTF HUD not centering the flag panel if there is only one active flag
Community requests:
• Added the ability to set a parent for the item_teamflag entity
• Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag entity
• Added intro movie .mp3 files to the sound/misc folder
• Added "tf_allow_player_use" server ConVar to control players executing +use while playing (defaults to 0)
• Fixed a bug where full backpacks resulted in an item being repeatedly found each time the game is started
• Fixed being able to burn players/buildings that are in the water while standing outside the water
• Fixed teleporting Spies getting stuck in enemy players standing on the exit
• Fixed server log not listing telefrag kills as weapon "telefrag"
• Fixed the Pyro's airblast pushing Spectators in free-look mode
• Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing
• Fixed freezecam screenshots sometimes being saved outside the Screenshots folder
• Fixed deathnotice and server log entries not using the unique item names/icons when buildings are destroyed
• Fixed a case where the weapon selection menu wasn't drawing the images of non-standard items if the player was using hud_fastswitch 1 and using slot7-10 to view the panel
• Fixed CTF HUD not centering the flag panel if there is only one active flag
Community requests:
• Added the ability to set a parent for the item_teamflag entity
• Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag entity
• Added intro movie .mp3 files to the sound/misc folder
I do believe the best fix from all of this is the part that prevents pyros from burning players who are under water. Hooray for exploit fixing! Restart those clients to grab the update immediately, or don't. It's really all up to you.