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Team Fortress 2 Update Released; Optional Left 4 Dead Update Released

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  • Team Fortress 2 Update Released; Optional Left 4 Dead Update Released

    Both a required update for TF2 and an optional update for Left 4 Dead were released tonight. Check out the kickin' rad change log below while you update the games.
    Left 4 Dead Engine:
    • Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
    • Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
    • Fixed a server crash caused by spoofing a client disconnect message
    • Fixed a server crash caused by sending malformed reliable subchannel data

    Left 4 Dead:
    • Novint Falcon support is now enabled by default

    Orange Box Engine:
    • Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system.
    • Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
    • Fixed a server crash caused by spoofing a client disconnect message
    • Fixed a server crash caused by sending malformed reliable subchannel data
    • Fixed a server crash related to unbounded settings on some convars
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    Team Fortress 2:
    • Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
    - The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
    - The first bullet of a non-spread weapon if it's been >1.25 seconds since firing
    • Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
    - Added "motdfile_text" convar to servers, which allows them to specify a text file that's shown instead of the HTML MOTD to clients who've turned on this option
    • Fixed radius damage not tracing out of enemies when the explosion occurs within them
    - Fixes rockets & grenades doing no splash damage when fired point blank into enemies
    • Added missing snowpuff particles for DX8 players (honest)
    • Restored LOD for the Demoman player model
    • Fixed being able to alt-fire with the fists while stunned as a Heavy
    • Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
    • Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count
    • Fixed sv_pure not reloading the map's custom particle file
    - Custom particle effects contained within maps must now be placed in the \particles directory
    • Fixed another case where items weren't being validated properly in class loadout slots

    Community requests:
    • Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
    • Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
    • Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
    • Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
    • Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin

    Server admins should run hldsupdatetool to grab the latest content. Clients will automatically download the update the next time Steam starts up.
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