Team Fortress 2 Update Released

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Team Fortress 2 Update Released

    An update was just released for Team Fortress 2 and Day of Defeat: Source. While the DoD: Source update is required due to engine changes, the bulk of the changes lie with Team Fortress 2.
    Team Fortress 2
    • Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs.
    • Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an ÜberCharge."
    • Fixed Announcer overtime bug on KOTH servers using mp_timelimit.
    • Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior.
    • Fixed tournament stopwatch not displaying the time in the HUD.
    • Fixed a bug with cloak meter regen and drain rates.
    • Fixed Spies not being able to go invis while reloading.
    • Fixed pipebombs sticking to saw blades.
    • Fixed weapons not being hidden properly during loser state anims.
    • Fixed a case where radius damage didn't reduce damage to self.
    • Fixes Demomen taking too much damage from their pipebombs.
    • Fixed a case where items would never show up in the backpack, even though they were available to equip.
    • Fixed a case where items weren't being validated properly in class loadout slots.

    Community requests:
    • Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode.
    • Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture.

    Your Steam client should automatically download the update. Server admins should run hldsupdatetool to grab the latest content.
Working...