An update was released a short time ago for Killing Floor, the specimen killing shooter from Tripwire Interactive. The update includes a number of fixes and improvements to the title. The DLC pack is the one that requires a small bit of pocket change but will add in four additional character models.
Here is the complete lineup of the DLC characters in all of their glory.
The DLC pack of four characters will run you $2 (USD). Additional DLC packs are on the way, with a confirmed one being free for everybody. Hit the jump for the full change log from tonight's update.<!--more-->
Agent Wilkes: One of Horzine’s own security guards, still in his uniform, enhanced with Horzine’s own Mark 7 combat suit.
Foundry Worker Aldridge: A welder who managed to survive the zombie onslaught inside the Foundry, still in his working gear.
DJ Scully: Ex British army soldier, moonlighting as an underground DJ when the apocalypse hit.
Dr Gary Glover: Sent in as part of the emergency response team, Dr Glover managed to survive infection inside his Hazmat suit.
Foundry Worker Aldridge: A welder who managed to survive the zombie onslaught inside the Foundry, still in his working gear.
DJ Scully: Ex British army soldier, moonlighting as an underground DJ when the apocalypse hit.
Dr Gary Glover: Sent in as part of the emergency response team, Dr Glover managed to survive infection inside his Hazmat suit.
Here is the complete lineup of the DLC characters in all of their glory.
The DLC pack of four characters will run you $2 (USD). Additional DLC packs are on the way, with a confirmed one being free for everybody. Hit the jump for the full change log from tonight's update.<!--more-->
Additions
* Added 4 new Characters as a purchasable DLC pack available via the Steam Store
* Added new animations for the specimens busting down doors
* Implemented a faster Quick Heal system
* Updated the Door Welded display
* Updated Mutator and Map White Lists(see Killing Floor forums at forums.tripwireinteractive.com for more details)
Fixes
* Fixed the Chainsaw blade not moving, and sleeves not appearing right on the Chainsaw
* Fixed the issue with the player going to an idle animation after firing a weapon, which made the player look stiff
* Fixed bug where specimens would stand at a door waiting to bust down a door
* Fixed specimens not playing a movement animation after breaking down a door
* Fixed Map White List retaining old Pass/Fail status from previous map
* Fixed the Hunting Shotgun's unlimited ammo bug
* Removed Stats Icon from servers that are currently on a non white listed map
* Added 4 new Characters as a purchasable DLC pack available via the Steam Store
* Added new animations for the specimens busting down doors
* Implemented a faster Quick Heal system
* Updated the Door Welded display
* Updated Mutator and Map White Lists(see Killing Floor forums at forums.tripwireinteractive.com for more details)
Fixes
* Fixed the Chainsaw blade not moving, and sleeves not appearing right on the Chainsaw
* Fixed the issue with the player going to an idle animation after firing a weapon, which made the player look stiff
* Fixed bug where specimens would stand at a door waiting to bust down a door
* Fixed specimens not playing a movement animation after breaking down a door
* Fixed Map White List retaining old Pass/Fail status from previous map
* Fixed the Hunting Shotgun's unlimited ammo bug
* Removed Stats Icon from servers that are currently on a non white listed map
