An update was released tonight for Valve's Team Fortress 2. Check out the changes below while the new content downloads to your PC.
Linux Dedicated Server
• Improved connection logic to help servers that aren't automatically reconnecting to Steam
Engine
• Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present
Team Fortress 2
• Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
• Fixed minicrits resulting in reduced damage for weapons at close ranges
• Fixed the Cloak and Dagger not regenerating at the correct rate
• Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
• Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
• Fixed "jointeam unassigned" exploit
• Fixed being able to respawn during the chat time before a level change
• Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash
• Prevented some exploits based on mat_dxlevel being changed in-game
• Updated ripple effects for water drips to improve performance
Performance improvements are always a welcome sight!
• Improved connection logic to help servers that aren't automatically reconnecting to Steam
Engine
• Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present
Team Fortress 2
• Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
• Fixed minicrits resulting in reduced damage for weapons at close ranges
• Fixed the Cloak and Dagger not regenerating at the correct rate
• Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
• Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
• Fixed "jointeam unassigned" exploit
• Fixed being able to respawn during the chat time before a level change
• Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash
• Prevented some exploits based on mat_dxlevel being changed in-game
• Updated ripple effects for water drips to improve performance