Another update for Team Fortress 2 was released tonight. This update fixes a few outstanding issues missed and created in last night's update.
The update will be automatically applied the next time you restart Steam. Hopefully this should clear up some of the confusion gamers had over why the Razorback wasn't slowing the Sniper down.
Linux Dedicated Server
• Improved connection logic to help servers that aren't automatically reconnecting to Steam, and added extra logging to track it
• Added extra data gathering to help us understand and improve Linux performance
Team Fortress 2
• Changed cl_flipviewmodels so it can no longer be set while connected to a server
• Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon
• Fixed a case where an observer could set the observed player's view models
• Fixed the Heavy's punches not matching mouse button presses when the view models are flipped
• Fixed Bonk! ammo count exploit after using a regeneration locker
• Fixed Dead Ringer damage reduction exploit involving Spy taunting
• Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back
Missed notes from previous update
• The Ambassador no longer penetrates buildings
• Removed the movement speed penalty on The Razorback
• Improved connection logic to help servers that aren't automatically reconnecting to Steam, and added extra logging to track it
• Added extra data gathering to help us understand and improve Linux performance
Team Fortress 2
• Changed cl_flipviewmodels so it can no longer be set while connected to a server
• Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon
• Fixed a case where an observer could set the observed player's view models
• Fixed the Heavy's punches not matching mouse button presses when the view models are flipped
• Fixed Bonk! ammo count exploit after using a regeneration locker
• Fixed Dead Ringer damage reduction exploit involving Spy taunting
• Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back
Missed notes from previous update
• The Ambassador no longer penetrates buildings
• Removed the movement speed penalty on The Razorback
The update will be automatically applied the next time you restart Steam. Hopefully this should clear up some of the confusion gamers had over why the Razorback wasn't slowing the Sniper down.