Steam Client Updated, Prototype and More Now Available

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Steam Client Updated, Prototype and More Now Available

    Today, a Steam client was released along with the release of Prototype, and a handful of game updates. Without further ado, let's cram all of those updates and releases into fresh newsbits.
    • The Steam client was given a fairly significant update today. There are a good number of fixes included in the update.[spoil=patch notes]- Changed the Steam service to warn users when it's disabled
    - Added Steam HD usage to the hardware survey
    - Changed system information dialog & hardware survey wizard page to show before system info gathering starts
    - Fixed system info summary showing the last of the text, instead of starting at the top
    - Tools tab can now be opened with steam://open/tools
    - Clicking on the download complete notification for a movie now opens the media tab, and a tool opens the tools tab
    - Fixed server browser crash when trying to add a favorite
    - Fixed the in-game overlay not capturing/blocking input in some games using buffered Win32 raw input
    - Improved the reliability of reconnection attempts after a dropped connection to the friends/VAC servers
    Fixed locking and unlocking of group chats
    - Fixed incorrect reporting of rate in bandwidth graph dialog
    - Fixed potential crash on game launch
    - Fix potential issues during screen resolution change
    - Improved URL detection in friends chats to
    - Fix memory leak in some Steamworks apps
    - Fixed a bug where if you had received multiple gifts or guest passes you may only see a pop-up notice about one of them on starting the client
    - Fixed the "Failed to open key" error when trying to update Steam
    [/spoil]• Prototype is now available through Steam, but only for North America. For just $49.99 you can take control of Alex Mercer, a shape-shifter with no memory and an open world to destroy. The rest of the world will get the game on June 12.

    • Blueberry Garden, $4.99, is also now available through Steam. The winner if the IGF 2009 award for Best Independent Game, tasks you with finding out what is going on in an ever-changing ecosystem.

    • Company of Heroes received a large update earlier today. Check out the changes in the spoiler box below.[spoil=coh change log]Bug Fixes
    * Fixed an issue where Bergetiger audio volume was lower than intended.
    * Fixed an issue with speech mixing.
    * Fixed an issue with the game crashing while trying to exit from cinematic mode.
    * Fixed a number of issues with the World Builder.
    * Updated the help text for a few units.
    * Fixed an issue with incompatibility between save games and version.
    * Fixed a bug with long scenario descriptions.
    * Cool-downs are now working properly for all weapons.
    * HMGs in buildings will now switch targets as intended; there is a 3.5 second delay before the hmg will fire at another target.
    * Squads will no longer rush at an undeployed weapons crew when ordered to attack.
    * Fixed an issue where Pak38s could stack their first-strike modifiers.
    * Fixed an issue with the lobby and front-end slowing down and operating slowly. This makes joining games and automatch teams much more reliable.
    * Fixed a networking issue that caused a player's stats to appear as all zeroes.
    * Fixed an issue that caused the last played map to be forgotten when starting a game of the same type.
    * Fixed an issue where a host's game would crash when both host and client would try to move to an empty slot simultaneously.
    * Fixed a few issues with players swapping slots and gameplay types within the lobby.
    * Fixed an issue with "Swap Starting Location" functionality.
    * Fixed a usability issue with the Autopatcher error messages.
    * Fixed an issued that caused the game to crash upon loading the Mission 4 from Invasion of Normandy.
    * The help text for the British Staghound has been updated to correctly reflect its role.
    * Raised Panzerschreck squads preference to target Light Vehicles while garrisoned in buildings.
    * SCAR Bug reporting has been turned off while players are running with -dev.
    * Purple box no longer appears when trying to place British emplacements next to each other.
    * Panzerkrieg: Fixed exploit that let players create Defensive Infantry for free ignoring the cool down timer.
    * Repair bunker pioneers now repair engine criticals when repairing damaged vehicles.

    Maps
    * Added a new map called Panzerkrieg: Hebecrevon.
    * 2p Sturzdorf has been updated to its proper version.
    * 2p Beaux Lowlands has been updated to its proper version.
    * 2p Wrecked Train has been updated to its proper version.
    * 2p Langres has been updated to its proper version.
    * 6p The Scheldt has been updated to its proper version.

    Gameplay
    * Improved the reliability and effectiveness of the American's Strafing Run.
    * The T17 armored car's damage output has been reduced.
    * Penetration of the T17 armored car has been reduced.
    * The Panzer Elite's Schwimmwagen Scorched Earth ability has been replaced with an "Incendiary Trap" ability.
    * The British Command Truck's mobile ability will no longer be available while the Truck is setting up.
    * Panzergrenadier's Suppression Volley can properly target weapon crews that are set-up.
    * Infantry sections with Bren upgrades can now use 'Button Enemy Vehicle' when garrisoned inside a building.

    Panzerkrieg
    * Recon flight will now detect camouflaged vehicles and infantry (Panzerkrieg only).
    * Panther health decreased by 11%.
    * Panther Damage Multiplier reduced by 7%.
    * Panther Range Multiplier reduced by 7%.
    * Hellcat weapon reload modifier decreased by 11%.
    * Hellcat damage multiplier increased by 9%.
    * Hotchkiss health decreased by 10%.
    * Churchill range increased by 7%.
    * Stealth infantry units now cost 35 Manpower.
    * Stealth infantry sticky bomb damage reduced by 27%.
    [/spoil]• Finally, X3: Terran Conflict was also given a rather significant update today. Check out the 2.1 changes below.[spoil=x3 changes]New Features and Improvements:
    * The Treasure Hunt Story Mission
    * A fabled, unique ship to acquire
    * Improved performance
    * New Large Crystal Fab factories
    * New functionality to run the game in the background, located in the gameplay options menu
    * Improved tractor beam tow behaviour
    * Improved Universal Trader
    * Improved mine minerals command
    * Added scan single asteroid command
    * Several script optimisations
    * Added sector camera button to the sector map
    * Improved sector camera contrast
    * Additional marine information in trade, freight and ship info menus
    * Additional ship information in shipyard and HQ menus
    * Reduced the number of crystals needed for the HUB repair mission
    * Added mission service to buy asteroid information
    * Several missiles rebalanced

    Fixes:
    * Defend sector command fixed
    * Patrol command fixed
    * Freight transfer with multiple freight drones fixed
    * Fixed the unbuyable drone factories in shipyards
    * Fixed incorrect enemies during corporation missions
    * Fixed several issues in freight scan mission
    * Fixed several minor plot and generic mission issues
    * Fixed marine selection during boarding
    * Fixed marines being replaced by passengers after boarding pod destroyed
    * Fixed several Mission Director bugs
    * Fixed diagonal cursor movement in the sector map
    * Incorrect station wrecks for Xenon stations removed
    * Incorrect Terran station icons fixed
    * Fixed Argon Gladiator right missile launcher
    * Fixed Terran Skirnir forward missile launchers
    * Fixed asymmetrical turret configurations on several ships
    * Fixed compatible lasers for the Springblossom rear turret
    * Fixed several ship graphical issues
    * Minor improvements and bugfixes
    [/spoil]
    Here ends another reading of the CS-Nation Newsbits.
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