Red Steel 2 Impressions from E3

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Red Steel 2 Impressions from E3

    1UP has updated impressions of Red Steel 2, the Wii exclusive first-person title. Take control of guns and swords in the sequel to the critically mediocre original.

    It's the first time we've had a look at this game and how it implements the Wii MotionPlus. For example, when aiming the Wii-mote off-screen, the farther you stray, the faster the camera will rotate. Also, the game differentiates between light and strong sword attacks; the harder you swing, the deadlier your sword's gash is. The game will also include various mini-games throughout the story. Although we are only aware of one so far, it does take the utmost advantage of the controller's capabilities. When picking a lock, the controller is held near the ear while rotating it to listen for the right time to pick.

    What's our take? This game is much better than its predecessor. Fighting your way through clusters of menacing foes with an ulterior motive to kill you is kind-of enthralling. And don't think you can make your way through the game by just spamming moves with just the sword or gun; enemies will have certain vulnerabilities which require appropriate weapon use. In one particular moment, a samurai with full body armor needed his breast plate knocked off with a strong swing of the sword-bullets bounced off him and light sword attacks did nothing. And we're eager to see how many more unique mini-games will be available.
    As noted, the game will utilize the Wii MotionPlus to give the player total control over the character's sword.

    Look for more impressions and details for Red Steel 2 in the upcoming weeks.
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