An update was released tonight for both Team Fortress 2 and Day of Defeat: Source. This update mainly focuses on the use of multicore rendering, but does include other crash fixes.
- Fixed screenshots being black when Multicore Rendering is enabled.
- Fixed sprays not showing up on some surfaces.
- Fixed decal crash during changelevel.
- Fixed crash caused by setting the decal limit too high on some machines.
- Fixed crash caused by decals in the world render loop. Fixed crash caused by convars changing while rendering is queued.