The Team Fortress 2 blog has been updated with a ton of new information on what the next year holds in store for Team Fortress 2.
Engineers and Scouts of the world, prepare to change your pants. Tonight, a new update was rolled out that should make many players happy. Here is just a partial list of the changes. The full list can be found after the jump.
All of this and more can be read about on the Team Fortress blog.
There are a ton of changes that were made tonight, have a look after the break for the full change log.[break="full change log"]
Engineers and Scouts of the world, prepare to change your pants. Tonight, a new update was rolled out that should make many players happy. Here is just a partial list of the changes. The full list can be found after the jump.
- Teleporters will be upgradeable to level 3. As the teleporter is upgraded, the cooldown will decrease.
- Dispensers will be upgradeable to level 3. They will heal faster and generate metal faster as they are upgraded.
- Spies will be able to recharge their cloaking ability by picking up ammo off of the ground.
- We've made a bunch of minor changes by adding particle systems and upgrading the HUD to show things like deaths by critical hits, players that are overhealed, and giving more information to medics when people are calling for them.
- The next class pack will be the Scout. One of the main goals we're focusing on for him has been to provide tools that make him useful in maps like Dustbowl & Goldrush. If you have any ideas for what you think would work well, post them over on the Team Fortress 2 Forum and we'll take a look.
- We are actively working on a massive Xbox 360 update, which will include pretty much everything we've shipped on the PC in the last year. We'll provide you with a rough date when we have one.
- We're also working on bringing over a variety of engine improvements from Left 4 Dead into the TF2 engine, but it won't be a wholesale replacement of the engine. This means we'll get some of L4D's performance improvements, like the better multicore support, but not all of them. For example, we can't bring over some improvements without dropping support for DX8, which we're not prepared to do.
All of this and more can be read about on the Team Fortress blog.
There are a ton of changes that were made tonight, have a look after the break for the full change log.[break="full change log"]
- The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
- The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
- Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
- Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
- Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
- The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
- Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
- There is now a custom icon for death messages when the player was killed from a critical hit
- Added a new particle effect for when a player enters the water
- Added smoke to the feet of a rocket jumping soldier
- Players will now have some particles swirling around them so other players can see when they are overhealed