Fortress Forever 2.1 Client Files Available

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  • CSN NewsBot

    #1

    Fortress Forever 2.1 Client Files Available

    The 2.1 update for Fortress Forever is finally available for all clients!



    Feel free to give the full 2.1 installer a download while you begin to browse over the massive change log below.
      User Interface

    • New main menu background



      Generic / Misc Stuff

    • "Skim cap" added

      - Skim cap set to 1.80 or 180%. The skim cap does not affect upward trimping.

    • Re-added grenade friction for all non-conc grenades

    • Bunnyhop cap up to 1.40 from 1.20

    • Added objective icons

    • Spawn system made more random

    • Made "can't spawn for X seconds" message show 2 decimal points

    • Added ability to use custom map sentences via "maps\mapname_sentences.txt" file

    • Various hint updates
    [break="more changes"]
    • Updated maplist.txt to include new maps

    • All maps now have loading screens

    • Made spies get a message saying their sabotage is about to reset once there's about 6 seconds left

    • Included source files of various maps (found in source\maps)

    • Added another startup mp3: The Ecstasy of Gold (Acoustic Version) by John S



      Visuals

    • New IC model!

    • Added shadows that only project downwards (can be turned off with sv_shadows)

    • Added swimming animations

    • Made teammates of a saboteur see team colored spy icons drawn above their sabotaged buildables

    • Made sentries change skin to saboteur's team when maliciously sabotaged

    • Messages now have dropshadow

    • Added medkit first-person animations

    • Added rocket dynamic light

    • Made explosion dlight more orange

    • Enabled dynamic lights by default. Use Fortress Options to disable

    • Completely new single shotgun animations.

    • Civilian is now team-colored and has shoe texture.

    • New jump animation.

    • Thrown/world medkits are now FF medkits, not HL2.

    • Autorifle now has muzzle flash.

    • Autorifle firing animation works correctly.

    • Made disabled classes have their selection buttons disabled instead of not drawn

    • Made railgun muzzle flash blue

    • New rail effects

    • Added cl_pipetrails cvar

    • Added medkit animated screen texture

    • Added ff_blunkka01 texture pack



      Bug Fixes

    • Fixed blue pipes not always detonating when they hit a player

    • Added clamp to emp cell damage, so Pyros don't get wtfpwned

    • Fixed emp-triggered ammopack explosion not dealing damage

    • Fixed maliciously sabotaging a dispenser not counting as a kill

    • Fixed sabotaged sg teamkill bugs (rockets, detonation, shooting other buildables, and more)

    • Fixed spies disguised as civilians not having civilian weapons out

    • Fixed detpack context menu disappearing too soon

    • Made spectator hud not draw if cl_drawhud is 0

    • Made messages not draw if either cl_drawhud or hud_messages are 0

    • Added string for FF_FORTPOINTS_DEFUSEDETPACK

    • Fixed "Build sentrygun" radial menu option being disallowed if dispenser was built

    • Fixed wade sound looping bug when standing in water

    • Fixed player list

    • Fixed sabotaged sentries not being targeted by other sentries

    • Fixed spy radial menu not resetting timed out sabotages

    • Fixed not being able to close the stupid spectator menu

    • Fixed not being able to disguise after prematch when you have the flag when prematch ends
    There are a ton of additional changes. I'm going to just include a link to them in order to keep things tidy here. Additional changes not mentioned here are for class specific changes, map changes and additions, and LUA changes.
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