The 2.1 update for Fortress Forever is finally available for all clients!
Feel free to give the full 2.1 installer a download while you begin to browse over the massive change log below.
Feel free to give the full 2.1 installer a download while you begin to browse over the massive change log below.
- User Interface
- New main menu background
Generic / Misc Stuff
- "Skim cap" added
- Skim cap set to 1.80 or 180%. The skim cap does not affect upward trimping.
- Re-added grenade friction for all non-conc grenades
- Bunnyhop cap up to 1.40 from 1.20
- Added objective icons
- Spawn system made more random
- Made "can't spawn for X seconds" message show 2 decimal points
- Added ability to use custom map sentences via "maps\mapname_sentences.txt" file
- Various hint updates
- Updated maplist.txt to include new maps
- All maps now have loading screens
- Made spies get a message saying their sabotage is about to reset once there's about 6 seconds left
- Included source files of various maps (found in source\maps)
- Added another startup mp3: The Ecstasy of Gold (Acoustic Version) by John S
Visuals
- New IC model!
- Added shadows that only project downwards (can be turned off with sv_shadows)
- Added swimming animations
- Made teammates of a saboteur see team colored spy icons drawn above their sabotaged buildables
- Made sentries change skin to saboteur's team when maliciously sabotaged
- Messages now have dropshadow
- Added medkit first-person animations
- Added rocket dynamic light
- Made explosion dlight more orange
- Enabled dynamic lights by default. Use Fortress Options to disable
- Completely new single shotgun animations.
- Civilian is now team-colored and has shoe texture.
- New jump animation.
- Thrown/world medkits are now FF medkits, not HL2.
- Autorifle now has muzzle flash.
- Autorifle firing animation works correctly.
- Made disabled classes have their selection buttons disabled instead of not drawn
- Made railgun muzzle flash blue
- New rail effects
- Added cl_pipetrails cvar
- Added medkit animated screen texture
- Added ff_blunkka01 texture pack
Bug Fixes
- Fixed blue pipes not always detonating when they hit a player
- Added clamp to emp cell damage, so Pyros don't get wtfpwned
- Fixed emp-triggered ammopack explosion not dealing damage
- Fixed maliciously sabotaging a dispenser not counting as a kill
- Fixed sabotaged sg teamkill bugs (rockets, detonation, shooting other buildables, and more)
- Fixed spies disguised as civilians not having civilian weapons out
- Fixed detpack context menu disappearing too soon
- Made spectator hud not draw if cl_drawhud is 0
- Made messages not draw if either cl_drawhud or hud_messages are 0
- Added string for FF_FORTPOINTS_DEFUSEDETPACK
- Fixed "Build sentrygun" radial menu option being disallowed if dispenser was built
- Fixed wade sound looping bug when standing in water
- Fixed player list
- Fixed sabotaged sentries not being targeted by other sentries
- Fixed spy radial menu not resetting timed out sabotages
- Fixed not being able to close the stupid spectator menu
- Fixed not being able to disguise after prematch when you have the flag when prematch ends