Interview with Ubisoft on Far Cry 2

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    Interview with Ubisoft on Far Cry 2

    Clint Hocking, the creative director at Ubisoft Montreal, sat down with the lovely people at Rock, Paper, Shotgun to talk about life, dreams, and Far Cry 2.
    RPS: Tell us a little about some of the injury stuff we’ve been seeing - was that a stake being pulled out of the player-character’s leg on a recent trailer?



    Hocking:
    Yes. To explain it literally, the player has 5 ‘bars’ of health. When a bar is partially drained, it will regenerate, but when a bar is completely drained, it will not. You need to inject yourself with syrettes or sleep in a safe house to restore your health to full. However, when you are in your LAST health bar, you are critically wounded and about to die. You have a limited amount of time to deal with your injury or you will pass out or die. When critically wounded, you need to perform emergency first aid before you can use a syrette. This plays a contextual animation based on the type of injury you received and the location of the injury.



    If you fell from a cliff, you might have a dislocated ankle that needs to be relocated. If you were shot in the leg, you might need to prise the bullet out with a knife, if you were hit by a grenade blast you might need to pull shrapnel our of your elbow… the idea is to hit the player with a visceral ‘punch’ right at the moment that the intensity is highest and his adrenalin is pumping. The combined effect is to create powerful psychosomatic bonds between the player, the avatar and consequently the world itself.
    Mr. Hocking also reiterated the point that Far Cry 2 will have about 50 hours of gameplay, more if you explore the landscape thoroughly.



    Hit up the rest of the interview at Rock, Paper, Shotgun.
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