The Team Fortress Blog received a new update today. This time, Robin Walker talks about how the medigun's rate of healing works.
The rate of healing actually ramps up based on the amount of time since the heal target was last injured. If it's been greater than 10 seconds since the target was hurt, the heal rate is increased. The amount of increase ramps linearly up to 3 times the base heal rate at 15 seconds since the target was hurt. So if you're healing a target who's been hurt less than 10 seconds ago, you'll only be getting the base heal rate of 24 health a second. If the target was hurt 12.5 seconds ago, you'll be healing at 48 health a second. If the target hasn't been hurt for over 15 seconds, you'll be getting the maximum heal rate of 72 health a second.Robin continues to explain how the gun originally only had a healing rate of 24 health per second. This idea was scrapped when players didn't find that it to be worthwhile to retreat back to be healed, opting instead to die and respawn with full health in less time.
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