Rock, Paper, Shotgun is bringing sexy back in the form of a personal recount of the good times had in Action Half-Life, a modification for the gldsrc (HL1) engine.
For more information, and for download links to AHL, check out the Ministry of Action.
The reason I've got to chattering about AHL now is that I’m coming to terms with the fact that the mod community today is unlikely to produce anything like it. AHL was, like so many Half-Life and Unreal Tournament era mods, based on a cluster of simple ideas that were honed over years and multiple releases following community feedback. Maybe it's because so much potential money is floating around the mod scene these days, but it's hard to imagine that happening now. Everyone seems too scared of everyone else stealing their ideas, and of course, the simpler the idea the easier it is to quietly pilfer. Or maybe everyone's just working on total conversions because that’s what'll get them a job on a dev team.The article takes you through a couple of the author's more intense and memorable battles while explaining just what makes Action Half-Life such an exciting modification to play, even today.
For more information, and for download links to AHL, check out the Ministry of Action.
Comment