Zips wrote..By and large I agree with your arguments Zips, but I'll take exception to this one point: that it's natural and normal to react to violence by using anything up to lethal force to protect ourselves. Let me tie in the next quote before proceeding:
How do you, or he, know that there was "hesitation" pre-WWI but absolutely none now? Exactly.
And no, games did not train you to defend yourself if someone was about to shoot you. This is normal human instinct. Do you think the Neanderthals just sat back and took a beating from their fellow 'man'? Say you ignore that too, and I can see you doing it. But then, Neanderthals just attacked others without much provocation. I guess they trained on videogames.
ALT+F4 wrote..I am a gun owner, I have held on a number of occasions various types of loaded weapons, and while I don't get this same feeling holding my hunting rifle, a pair of Colt .45s definitely gives me exactly the feeling you described. And honestly, it's frightening, enough so that I can't even point them at another human being when they're unloaded with the slide racked open.
Just curious. Are you a gun owner? Have you ever held a loaded firearm in your hand and felt its awesome and irrevocable destructive potential?
It's easy to blather about being willing to shoot someone when you're just talking out of your ass; a little more thought goes into a statement like that when you truly understand the moral, legal and psychological implications.
One of the primary points that the book On Killing makes is how absolutely unnatural it is for people to kill others, even in self defense. Without any sort of conditioning, most people will respond to violence with either posturing, submitting or running away -- attacking in return is a fairly uncommon response for someone who is not routinely exposed to violence.
The author did a lot of research into firing rates among combatants in wars starting with WWI and continuing through Vietnam. There are a lot of reports from commanders about their men merely shooting over their enemies' heads in an attempt to "posture," basically trying to intimidate your foe without actually harming them.
In the course of the research done, a few factors were found that contribute to someone's willingness to kill another person. Factors included things such as:
- your distance from target (closer = less likely to fire)
- proximity to the authority ordering you to shoot
- social/racial separation (dehumanization factors)
Between Korea and Vietnam, the US military looked at classical and operant training scenarios in psychology and applied them to their conditioning for US soldiers. Circle targets were replaced with human silhouettes, and in the sniper program they even put melons behind targets' heads so our snipers would be accustomed to seeing spray from their bullet's impact.
Instant, reflexive shooting was the goal. Target pops up, shoot the target, target drops and you get praise for success, reinforcing that shooting was the right thing to do even to a subconscious level.
I could go on about this, but the end result of our troops spending a lot of time immersed in the idea of violence in a training environment where no one had any real intent to kill was that the deadly firing rate went up astronomically -- something like a jump from 20% in WWII to 85% in Vietnam.
Will games make a normal, healthy kid run outside and start shooting for no reason? No. Will being immersed in violence erode a person's natural resistance to harming other human beings? Absolutely. You don't even have to be a kid for that to be true -- it's just that the effect is hugely, disproportionately magnified in children.
I definitely recommend the book I mentioned to anyone interested in educating themselves on the issue from a psychology standpoint. I don't agree with all of the author's conclusions, but the data and studies alone carry a lot of weight that you can easily draw your own (and likely similar) conclusions from.
One question if anyone is still reading this... is there any real difference between M and NC-17 ratings in video games? I know in a movie theatre parents can still get their kids into an R-rated movie but not an NC-17 one... but since video games are more for the at-home realm, doesn't enforcement once again fall on the shoulders of parents?
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