Could the delay for the Team Fortress 2 update come because the team was balancing out some of the more difficult to obtain achievements? From the looks of things from one man's Flickr account, that may very well be the case.
The photos, which were uploaded yesterday, show that a number of the more lofty achievements that were announced have had the fat trimmed off of them. The achievement for healing 10,000,000 points as a medic? Cut back to a mere 1,000,000 points, a far more obtainable goal for the casual player. There are other such notable changes in the lineup, including only having to punch out two enemies with an uber'ed Heavy, destroy five buildings with a demo on one uber (compared to the original eight), and more. This still might not be the final list, but let's hope that it is.
The first four shots showoff the nearly complete list of the achievements for the Medic. The second shot shows off a small behind the scenes look at Steamworks, then there are three shots of the new loadout menu for the Medic, and finally a shot of why "Valve Time" exists. I kid, I kid.
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The photos, which were uploaded yesterday, show that a number of the more lofty achievements that were announced have had the fat trimmed off of them. The achievement for healing 10,000,000 points as a medic? Cut back to a mere 1,000,000 points, a far more obtainable goal for the casual player. There are other such notable changes in the lineup, including only having to punch out two enemies with an uber'ed Heavy, destroy five buildings with a demo on one uber (compared to the original eight), and more. This still might not be the final list, but let's hope that it is.
The first four shots showoff the nearly complete list of the achievements for the Medic. The second shot shows off a small behind the scenes look at Steamworks, then there are three shots of the new loadout menu for the Medic, and finally a shot of why "Valve Time" exists. I kid, I kid.
[break="view the full image gallery" type="viewnews"]
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