Interview with GTA 4's Aaron Garbut

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  • CSN NewsBot

    #1

    Interview with GTA 4's Aaron Garbut

    Aaron Garbut, the art director for the GTA series had a little chat with Eurogamer.
    I think the lighting system in general is pretty amazing. There are no hard limitations on the number of active dynamic lights around the player. The real-time shadows are working across every object and surface in the game with everything self-shadowing and casting onto everything else, there's ambient occlusion and emissive lighting on top of that. And then your standard next-gen shenanigans - light shafts, bloom, depth of field and motion blur, and of course it goes without saying everything's rendered with HDR.
    You can read the two page interview courtesy of Eurogamer. Part two of the interview will be released tomorrow.
  • ALT+F4

    #2
    So which worthless ethnic scumbag stereotype do we get to emulate this time, graphical splendor notwithstanding?

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