Epic has decided that consoles are the way to go when developing their next engine, Unreal Engine 4. Speaking with TG Daily, Epic's CEO Tim Sweeney, spoke about DirectX 10, 32-bit Vista, Unreal Engine 4, and the extreme gap between low-end and high-end PC's.
There is a second part to this interview that talks specifically about UE4 being a major player on next-gen consoles first, with PC's playing backup.
There is a second part to this interview that talks specifically about UE4 being a major player on next-gen consoles first, with PC's playing backup.
Version 4 will exclusively target the next console generation, Microsoft's successor for the Xbox 360, Sony's successor for the Playstation 3 - and if Nintendo ships a machine with similar hardware specs, then that also. PCs will follow after that.This is a bit shocking to hear this given Epic's focus on first developing their engines for use on PC and then moving on to consoles. It's a good thing Epic is part of the PC Gaming Alliance!
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