The CPL Ceases Operations

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  • BUveed

    #16
    Heh, everyone bitching about the lack of CS news...there you go. LMAO.



    I've never played competitively, only a scrim here or there. I still enjoy the game immensely, and it's amazing a game can keep my interest since i got my hands on it sometime in 2000 (beta 5.2 or whenever that was). Amazing to seem how much it's evolved since then. If there's one thing i'll never forget, it's the constant bitching and crying every time a weapon got tweaked ever-so-slightly. I think that's the problem I've always noticed, people flip out over the smallest change, since they've spent all their time playing it one way. Times change, and so do games. Nothing lasts forever.

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    • SupaDupaNoodle

      #17
      Edited by [user="83874"] @ [time="1205587733"]

      I also started playing when I was young, and coming on csnation there was so much life in the community. And there was so much going on. All sorts of CS competitions and clan matches filled the pages of this site and others.



      Valve were determined to make money out of the free CS and its popularity but failed because most of the established CS community were entrenched in CS1.6 and its feel. But the community did not fragment - they are still there as can be seen by player numbers. What fragmented was the media attention and money - focussing more on newer games and corporate contracts rather than what the people were actually playing.



      It was just a few days ago I was asking on here what happened to CPL etc. and, well, I got my answer today. It died. Nevertheless, something else will take its place and I'm sure there will be one or two big leagues developing to monolithic status like the NBA, NHL etc., once the competitive/"professional" aspect of computer gaming matures. It's taken a long time!



      It's been 7 years now and there's still no contender for cs1.6. Until the developers come out with another game like CS1.6 (which ironically was made by a load of unpaid fans of gaming rather than a well funded company) which will appeal to and unite a large number of gamers, CS will reign supreme.

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      • orion

        #18
        SupaDupaNoodle wrote..

        It's been 7 years now and there's still no contender for cs1.6. Until the developers come out with another game like CS1.6 (which ironically was made by a load of unpaid fans of gaming rather than a well funded company) which will appeal to and unite a large number of gamers, CS will reign supreme.
        Thats the thing, 1.6 did not make CS popular, the fact the 'community' made CS is what helped it achieve its status. Through all of antiquity, Developers never seem to make any good FPS games. It always seems like community driven games/mods do better.



        Honestly, the only real success VALVe has had were HL and HL2 (I don't count this episodic expansion pack garbage as seperate games). Not to take anything away from VALVe, because they are excellent games, but Counter-strike, Day of Defeat, Garry's Mod, and Natural Selection are all huge mods made on VALVE's engine that have had a tremendous level of success (at least online/community driven) than any of their games.



        I dare say that the interactive popularity of those community made mods are superior to any major developer game (short of SC/Diablo/WoW) ever created.



        As far as your 'Reign of CS' comment, CS is probably in its dog days, and Source will probably hold popular for the next few years, but nowhere near the level of the golden years of CS 1.x. I think our next FPS that will last for a decade will come on the wings of the next great useable engine that a community team develops a well rounded competitive game for. Time will tell right?



        P.S. Gpig I remember you and I used to love your avatar of the little bear/cat/pig thing.

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        • snkcube

          #19
          Wow, this is a surprise to me. It's strange....I read a rumor a few weeks ago about this, but I didn't believe it. Rumors these days are getting accurate.

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