New TF2 360 Patch; Promises of Free 360 Content

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  • CSN NewsBot

    #1

    New TF2 360 Patch; Promises of Free 360 Content

    Rejoice Xbox 360 owners of the Orange Box, you've just received a new update for TF2 that fixes a number of exploits and tweaks a few features. For that complete change log, you can find it after the jump.



    Additionally, Eurogamer had a chance to speak with Doug Lombardi about what 360 owners can expect in the future as far as new content is concerned. Will it be free, will it all come bundled together, and when is it coming?
    Oh, for free, definitely, as much as we can. You know, we don't have full say over that, but we have some say over how that works.



    So, for us, for free is the way to go. The gamers play the game, they want to keep playing the game, so we've collected their fifty bucks at the start, and once they're in the park, they can ride any ride they want in the park. So, for us that's been the philosophy.
    Lombardi says that some "bigger companies" don't always see it that way, and that Valve has always seen it as "an investment on our next product." He goes on to say, "Gamers won't hesitate when they see a game coming out from Valve. They'll think 'I've heard of this but will it be worth my money?' We want to take that off the table."[break="list of changes to the 360 version of TF2"]
    • Fixed a medic invuln exploit.

    • Fixed grenades going through players or buildings.

    • Fixed exploit with rockets causing damage through thin walls.

    • Fixed exploit allowing snipers to fire faster than intended.

    • Fixed exploit allowing players to teleport with the intelligence.

    • Fixed exploit attaching sappers to buildings through walls.

    • Fixed spy backstab exploit.

    • Fixed spy being able to attack without dropping his disguise.

    • Medics no longer heal enemy spies when they're not disguised.

    • Tweaked autobalance calculations.

    • When an engineer dies in sudden death, his buildings explode.

    • Fixed stats sometimes not reporting correctly.

    • Added a dialog to indicate when the host shuts down the server.

    • Added rumble to TF weapons.

    • Fixed ping column sometimes getting hidden in some resolutions.

    • Added 10 and 14 player game sizes.

    • Prevent hosts selecting game sizes above their bandwidth limits.

    • Improved handling of large network packets to eliminate bandwidth spikes.

    • Reduced respawn times for smaller games.
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