RPS Interview with Introversion

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    RPS Interview with Introversion

    And for those keeping score at home, this can also be listed as part of our coverage of "interviews." Rock, Paper, Shotgun sat down with Introversion's Chris Delay and Mark Morris, two of the minds behind such titles as Darwinia, Uplink, and DEFCON.



    Just what did the dynamic duo have to say about their upcoming titles, Multiwinia (a multiplayer Darwinia like title) and Subversion, and the state of the industry at large. Let's listen in, shall we?
    RPS: What’s the first hour of Multiwinia going to be like?



    Chris: Well, it’s probably going to be like playing Defcon. Your first experience was a slightly nervous game against the computer… and you probably lost. It’s going to be similar here, it’s going to be an initial battle against a computer opponent, or maybe even another player. You’ll lose, but we wanted to make that fun. Knowing why you lost is a big part of that, but also allowing the player to really grasp the controls quickly. We’ve been working towards a more user-friendly interface. With Darwinia it wasn’t particularly friendly, especially at the very beginning, and that’s something we want to solve for Multiwinia. Have solved.
    Quite the interesting read.
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