You mean to tell me you've never heard of the game entitled Passage? That's alright, not many people have, but apparently it's so much better than Portal it's not even funny.
How does a game that takes you through the complete life cycle of your character in the span of five minutes, features a max image area of 600x96, and did not feature a massive retail release beat Portal? Let's find out.
Some rather bold claims there.
How does a game that takes you through the complete life cycle of your character in the span of five minutes, features a max image area of 600x96, and did not feature a massive retail release beat Portal? Let's find out.
There are a few reasons that people might prefer Portal to a “message game� with “stuff to think about.� Sometimes people don’t want to think; they just want a new gun that shoots something radical, and to be trained in shooting something radical with their new gun. Actually, the gun in Portal allows you to do different types of abstract thinking and to encounter physics and combat tactics in a new way. So Portal isn’t a total reprieve from thought. It’s just a compartment for thought, an underground testing complex hermetically cut off from the world, purportedly message-free.Further comparisons say that Portal is akin to Mario Kart 64. In ten years time it'll be nothing more but a fun novelty to pick up once in a while, but given 25 years time Passage will still still show "how games can model our world and what we care about in it."
Some rather bold claims there.
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